- Admin
- #1
I thought I'd post this here to get suggestions on tweaking the self adjusting map system. It's a bit haphazard as it's working now, and I suspect the pure-HP approach is going to be defunct in the future (especially by Titles), but, on the other hand, it also seems to be going more smoothly than I initially expected.
(copy/pasta from patch thread follows)
Should explain how the game calculates your treasure on self-adjusting maps. It does so by averaging the level monsters boosted themselves to against the number slain. The downside to this, is that if you started with some weak characters, and the epic-hero-squad-of-death joins later, said epic-hero-squad-of-death may not get quite as good a treasure layout as they would have, had they been there from the beginning, for their average will be dragged down. (This also prevents folks from sliding through the map with low level characters, and reconnecting with their mains for better treasure afterwards.)
Much like the monsters, the treasure chests names are suffixed with their level. With some crappy rolls, a level II chest maybe better than a level III, but your odds are certainly better at III, and more than two tiers removed more or less eliminates such issues. In the case of orc_for, the number of chests you have found is also a factor, and the uniques only spawn on the last few chests (7+ of 9, though the order the chests are found doesn't matter).
(copy/pasta from patch thread follows)
Should explain how the game calculates your treasure on self-adjusting maps. It does so by averaging the level monsters boosted themselves to against the number slain. The downside to this, is that if you started with some weak characters, and the epic-hero-squad-of-death joins later, said epic-hero-squad-of-death may not get quite as good a treasure layout as they would have, had they been there from the beginning, for their average will be dragged down. (This also prevents folks from sliding through the map with low level characters, and reconnecting with their mains for better treasure afterwards.)
Much like the monsters, the treasure chests names are suffixed with their level. With some crappy rolls, a level II chest maybe better than a level III, but your odds are certainly better at III, and more than two tiers removed more or less eliminates such issues. In the case of orc_for, the number of chests you have found is also a factor, and the uniques only spawn on the last few chests (7+ of 9, though the order the chests are found doesn't matter).