Skillbars/Quickbars?

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I was thinking about spells, special skills, specialization and whatnot. Is it possible to have some sort of skillbar on the side of the screen with various skills/spells set to it (Maybe player customizable, depending on how versatile this is.) that you could push a designated key to free the mouse for a bit to be able to freely click any one of said skills on the sidebar? (Similar to BrainBread's skill select system, and WoW/many-other-RPG's quickbars.)
It might be able to change depending on the weapon you're using, (Keeping the first 2-5 slots empty for weapon spells/skills, and just using the other 5 for your own favorites.) and what level you are in the weapon class of said weapon, to eliminate the pesky charges that I'm really not quite fond of. (Of course, the first charge could be kept, in terms of just doing a more damaging swing with the weapon, along with the second charge of say, axes, which merely is an entirely useless(Aside from UGA) Cleave type attack.)
 

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Since many charges are now weapon-specific and having any type of clickable interface would mean that the mouse is locked so you can't turn your view I'd say this would probably not be practical. For spells I beleive you can set a hotkey for them to the f-buttons same as any weapon for quick selection. The button keys 1, 2 and 3 are already in use so it wouldn't make much sense to have a skillbar work off those buttons. I disagree with the axe comment, as using the blood axe's second charge on a group of low-ish level enemies and one high level enemy is far more efficient than trying to take on a single high-level using first charge. I beleive the same could be said of the greater thunder axe and it's DOT.

If you really hate using charges you can set your attack to the aliased attack in the options which does the charge automatically for you if you hold down the button - that way charges should be easier to accomplish and not so much a hinderance. Alternatively you could just stick to the weapons which have right-click abilities, but that would seem even more impractical.

In terms of just a visual bar (non-clickable) just to show you what the special abilities of a weapon are I'm not sure it's necessary. Each weapon has only 0-3 special abilities, (aside from the darksword if you count all the charges) so it's not really that hard to remember each.
 

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Meh, I'd just like to see something where, you could hold a specified button to free the mouse, move over to the quickbars, and click one to instantly activate whatever spell it was assigned to, as if you're me, I could never quickslot spells, and all my of quickslots are filled likewise.
 

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It seems the best solution then would simply be more quickslots, although I don't know what buttons you could use for them. Have you got your spellbook as the default contianer when you press 3? If not I suggest rearranging your bags till it is.

Perhaps customisable hotkeys, both for quickslots and their contents? (bind b quickslot13, etc.)
 

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Well that's also another handy bit, I guess. One bind instead of 10+ additional binds. I mean, keep the current quickslots for weapons and whatnot, but you could put your favorite spells (Rejuv, Ice shield, volcano etc) on the quickbar, and hold the button to free the mouse for a second to activate them, over stopping to enter inventory and quickly skim through the spellbook for it. The thing about charges can just be thrown out, I was brainstorming.
 
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