Some small ideas

villager

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Alright, I've had these ideas for the longest time but not enough of them to just start a thread, and I think I just forgot most of em :|

Poison (I'd like to see this idea used): I think some (Not all) poison damage can be based around percentage of your health, it would spice up the game alittle. For an example, A damage could be around 5%, and a player with 100hp aswell as a player with 600hp can find it equally dangerous (Thought this would be a great idea for evil's map BloodRose). I can see snakes and envenomed arrows doing this kinda poison damage :D

(These ideas, not so much.)
keledrosprelude: I think the spider made of stone should be put back into keledrosprelude and like the virus comsputo but spit rocks/small troll boulders, rather then poison and at a slower pace. I really don't expect this one to be in at all, I thought it would be a neat idea to do, and given a tougher chest to get to, if you decide to put anything more valuable then a 50 gold quest item :|

spiders: How about leaping spiders that don't do fire damage? :O And maybe even make the smaller spiders leap? Infact, it would be cooler if that's all the smaller spiders do for an attack is leap+small poison dmg, I think it'd be more realistic :)
 

Thothie

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Some of this reply is going to be me thinking out loud, so bare with me.

Poison (I'd like to see this idea used): I think some (Not all) poison damage can be based around percentage of your health, it would spice up the game alittle. For an example, A damage could be around 5%, and a player with 100hp aswell as a player with 600hp can find it equally dangerous (Thought this would be a great idea for evil's map BloodRose). I can see snakes and envenomed arrows doing this kinda poison damage
It would be a cruel thing to do to players, and a sadistic thing to do to boss monsters vulnerable to poison (even if, most aren't). The cursed snakes aren't so annoying in the damage that they do, but their poison does at least paralyze you temporarily, allowing other monsters, especially ranged ones, to tear into you.

(These ideas, not so much.)
keledrosprelude: I think the spider made of stone should be put back into keledrosprelude and like the virus comsputo but spit rocks/small troll boulders, rather then poison and at a slower pace. I really don't expect this one to be in at all, I thought it would be a neat idea to do, and given a tougher chest to get to, if you decide to put anything more valuable then a 50 gold quest item
The stone spider will be making a come back in Daragoth2. Which is, structurally complete, although I still have to make a lead in to CotBG, and I've not stuck in the monster spawns, which was the main point to re-doing the map (too many wandering monsters causing lag). The CPU optimization seems to have made that much less critical though, so I put it aside. (Even my old P4 handled Daragoth *tollerably* under the first new MS.DLL)

As for spitting rocks - tis an idea - thinking more like pebble blast effect, rather than boulders - or maybe some earth spells similar to what the Greater Stone Guardians do... Granted, I have an idear for a whole earth elemental spell line up. These stone throwing spell scripts I give the monsters are all designed to work with players as well.

Due to the inability to add this line up, it may or may not ever happen, but I'll go over what could be done quickly, just to piss y'all off:
- Pebble Blast (Spray of rocks, similar to the old WW spell - the lowest of the earth spells)
- Boulder (Summons a single boulder from the ground and tosses it straight ahead, similar to what the Lesser Stone Guardians do)
- Meteor Storm (Summons up to four large boulders which float above you then fly at targets, identical to what the Greater Stone Guardians do)
- Fists of Stone (Summons a huge pair of floating earthen fists [using a reskin/rescale of the gauntlets] that fight for you as a summon monster while the spell is maintained - have knock back, stun, do magical damage, and the like)

I'd probably convert our spell names to their elemental equivalents in the process: Fire, Water (ice), Air (lightning), Earth (Above), Life (Divination), Death (Affliction)

But alas, can't as of yet come up with a good way to fix the spell ramp that the community will go along with, and I'm not real enthusiastic about introducing all four of those as insane high level spells.

spiders: How about leaping spiders that don't do fire damage? :O And maybe even make the smaller spiders leap? Infact, it would be cooler if that's all the smaller spiders do for an attack is leap+small poison dmg, I think it'd be more realistic
I don't think the leaping spiders actually do fire damage (I think, for instance, if you have a Fire Helm and Fire high enough to be immune, you still take damage), it's just, for whatever reason, it applies a flame effect. I agree poison would be better... However, the spider scripts are a little funky. They don't use the proper monster includes, and last time I tried to fix them, we started having crashes in Highlands_MSC due to it eating too many resources when all the spiders spawned (then again, that may not be what it was - it may have been that anti-cheat thing I added going awry, so maybe I'll play with it again).

I'm not sure if the little spiders have the leap animation - it would be funny to watch like 20 of those leap at you and stick to you - it's funny enough when they stack up on each other to get at your face, and I do have a slightly meaner variant of them that could use said ability (you see them around nightmare_thornlands). If they don't, I can probably just reskin the medium spider model and shrink it down for the same effect, so maybe we can arrange that.

PS. As for the Greater Ice Elemental, you are not *supposed* to get *quite* that much XP for it, however, it is the second highest rated XP award in the game. They are a real **** to kill!
 

villager

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-The poison idea was a bit exaggerated. It was targeted towards players only, not actually used on monsters too(Just like the lightning storm effects players more than monsters in PvP) and the percentage was meant to be lower, 5% was only an example :O

-I suggested the spider made of stone because the Virus Comsputo seems kinda not the monster that'll trigger access to the spider made of iron. Plus, I didn't think you'd be using the spider made of stone any time soon and it seems to go together. :D

-Ever since the first leaping spider, I'd figure the smaller ones would too. It was rather disappointing :| Plus I'd figure that'd smaller leaping spiders would be less annoying the medium leaping spiders

-Yea, I don't know why I even got xp for the kill. I came in an got the final 2 hit in and I got a shit load of xp. :O

I'd also like to see the giant bears last longer on their hind legs. They hardly have any health left if they even get to whatever health range they need to be in D: I was thinking like, when they have 40% hp left, they'll stand.
 

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Not completely on topic, but it's about the spiders: it seems that only the Arenaeus can parry. ONLY that, and no other monster in the game at all. We have orc parry anims and all that, why can't THEY parry? Heck, maybe even the sci-animed skeletons...
 

Thothie

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Orcs parry, a lot, although generally only those in armor/shields - they play the anim, but it looks more like a flinch than a parry.

That arenus parry is weird - I think it's supposed to be a dodge of some sort... Since I think a 20lb peice of metal would go through any of its legs. ;)
 
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