[Suggestion]Wolf Charms

Fegged

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Heyo

So i think adding newer ones and stronger ones in harder maps would be great (I'd totatly love to see a holy wolf :p)
I mean we got 3 types: Normal,Fire and Ice, so why not continue it with Lightning,Affliction, (Earth) (if it is realeased by then), Divination/Holy and then Dark (If it doesn't count as the normal wolf) :eek:
(And yes in that order :p)

So what do you guys think?
 

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I like the idea, though they would need to find models, or make their own.
 

Dridmar

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I think we should stay away from adding more wolves as pets, as 3 is more than enough for the time being. I really don't want to see a ton of the same thing with minor changes or special effects. (The armours, for example)

How about these for pets?
-Fangtooth (Affliction/Normal)

-Baby Gloam (Normal) > Swamp Gloam (Normal) > Etheral Swamp Gloam (Affliction/Normal)
*To go from baby to regular gloam, it needs to reach a certain amount of xp.
*To go from Swamp Gloam to Etheral Swamp Gloam it needs to do a certain amount of damage/help slay an existing Etheral Gloam. (Just an example)

-Bear (Normal) - Can be 'upgraded' to either Shadow or Spirit bear, depending on what requirement met.

-Shadow Bear (Dark/Normal) - Looks similar to Shadow Wolf *Needs to be upgraded from bear - certain req. needs to be met.

-Spirit Bear (Holy/Normal) - White Coat *Needs to be upgraded from bear - certain req. needs to be met.

-Mercenary (Depends on what weapon they've been given). Similar to Diablo 2, you can hire either an archer or warrior for a steep fee. You can give them any weapon and depending on what weapon they recieved, their attack damage will change into that. (Eg. Holy lance = Holy damage). There would be no way to retrieve the weapon back from them, and if you want to change it then you need to give them a different weapon. If they die, you can hire another one but they will be the default weakling again.

I think having special requirements for upgraded pets could be an interesting idea. It could encourage visiting old maps (Islesofdread2 for etheral gloam, for example), or maybe a pet upgrade could be rolled out once in a while instead of having a new weapon for every single map.
 

Fegged

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Dridje said:
I think we should stay away from adding more wolves as pets, as 3 is more than enough for the time being. I really don't want to see a ton of the same thing with minor changes or special effects. (The armours, for example)

How about these for pets?
-Fangtooth (Affliction/Normal)

-Baby Gloam (Normal) > Swamp Gloam (Normal) > Etheral Swamp Gloam (Affliction/Normal)
*To go from baby to regular gloam, it needs to reach a certain amount of xp.
*To go from Swamp Gloam to Etheral Swamp Gloam it needs to do a certain amount of damage/help slay an existing Etheral Gloam. (Just an example)

-Bear (Normal) - Can be 'upgraded' to either Shadow or Spirit bear, depending on what requirement met.

-Shadow Bear (Dark/Normal) - Looks similar to Shadow Wolf *Needs to be upgraded from bear - certain req. needs to be met.

-Spirit Bear (Holy/Normal) - White Coat *Needs to be upgraded from bear - certain req. needs to be met.

-Mercenary (Depends on what weapon they've been given). Similar to Diablo 2, you can hire either an archer or warrior for a steep fee. You can give them any weapon and depending on what weapon they recieved, their attack damage will change into that. (Eg. Holy lance = Holy damage). There would be no way to retrieve the weapon back from them, and if you want to change it then you need to give them a different weapon. If they die, you can hire another one but they will be the default weakling again.

I think having special requirements for upgraded pets could be an interesting idea. It could encourage visiting old maps (Islesofdread2 for etheral gloam, for example), or maybe a pet upgrade could be rolled out once in a while instead of having a new weapon for every single map.
Those Bears seem nice, but how do you think should that 'upgrade' happen?
I mean like getting a bear charm and a holy lance or something rare (that is holy) would be able to forge an spriit bear which would be weaker/stronger than the basis shadow bear
Shadow bear Indeed would be useful for everything due to it's Darkdmg, so i basicly think you should need like 25 sc + certain exp to reach the next pet :p
 

zeus9860

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No more wolves kthx.

You can go with:
ogres
bears
eagles
snakes
bludgeons
some of the new enemies in hunderswamp might work too :wink:

And i think we should stay away from rats too, fangtooth pet is rather pointless since we have a summon scroll.
 

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After playing with a winter wolf a few things I've noticed.

1)The XP could use a little fine tuning, I understand there is a problem with understanding the GUI code, posting it up somewhere for help in deciphering it may help there are a few websites to help with that.
By this I mean, show XP somewhere like in player stats, in chat where everyone sees it is an annoying way to spam.

2)More wolves sounds like it would be a problem, perhaps making them more thematic? Oodlebeaks for affliction would be cool, or small crocodile or something. Not sure what for holy, but wolves don't really seem the part.

More pets that seem like they could be tamed would be cool, that is not obvious humanoids or beings capable of actual reason.
 

Fegged

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Necroposter you :oldlol:

Rideon has now an Ihotor Pet 8)
 

zeus9860

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Rideon said:
Necroposter you :oldlol:

Rideon has now an Ihotor Pet 8)

Ihotohr pet? Psh, i have a maldora pet, it beats everything, excluding blooddrinker.
 

Thothie

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We are *somewhat* limited to the number of pets we can add, due to the model limit. I was considering going with some sort of eagle thing next, as I don't think the model entails many bones - but I'm not sure if there's enough bones left on the wolf-rat-bear-snake to go beyond that, before we have to tack another model on.

HeteroTiger said:
After playing with a winter wolf a few things I've noticed.

1)The XP could use a little fine tuning, I understand there is a problem with understanding the GUI code, posting it up somewhere for help in deciphering it may help there are a few websites to help with that.
By this I mean, show XP somewhere like in player stats, in chat where everyone sees it is an annoying way to spam.

Could, and probably should, move pet feed-back and reports to the owner's combat hud, as I did with the Wraith (think the bear has that system partly implemented). Wouldn't be that hard to arrange. Although part of the reasoning behind having it in general chat was for the "look at mah kick ass pet!" sorta e-dick thing.
 

zeus9860

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The only use i found for pets is for maps like old_helena, it does a good job putting things on the line, but it's still a bit messy in the end...

I would rather see more summons than pets, pets are something that we need to be more carefull when using, i never use mine in battles because everywhere i go it will get owned pretty easy. So summons on the other hand can be used as many times as we want, without much of an issue. I usually use my bear for the lols or just to aggro lil buggers away for a moment... I think more summons like that are pretty welcome to the game, they have a good use. :mrgreen:
 

Thothie

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I'll double the max-hp on pets (not summons), may help with that. The HP works on a scaling system from min to max, so your pet will get a bump regardless of existing XP (provided >0).
 

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Thothie said:
I'll double the max-hp on pets (not summons), may help with that. The HP works on a scaling system from min to max, so your pet will get a bump regardless of existing XP (provided >0).
Would be great to use pots on the pets aswell (Swift on a wolf, oh dear), because that would look awkward, they should atleast have some pet food or something.And a name changer because 'COMPANION_NAME' doesnt really suit them :oldlol:
 

Fegged

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True, if everything would be added then they would have an good use for specific maps :>

And I dunno if its possible but add an 'Command Pet to Move to Aim Position'
example why:
Old_Helena: Setting him into stay mode (stay but defend mode would be cool too), gets kicked away, need to use the follow/hunt command to bring him back into his place sucks, thats why it would be a good thing
 

Thothie

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Keldorn said:
Scaled healing from players would probably be helpful as well.
Ya know, this is something we once had, and had to undo... And now I'm having trouble remembering why...

Oh yeah... XP exploit...

But 1) that's not a huge deal anymore, now that you don't get XP simply from being hit, and 2) I'm getting somewhat less concerned about exploits that require multiple people... Training pets this way is not a huge deal either, I suppose. Wolves move around so much that it wouldn't be real easy to do anyways.

So... I'll re-rig healing to do a minimum of 10% when healing others (be they players or NPCs). I suppose I'll axe the x5 multiplier for Forsuth and the like while I'm at it - wouldn't really be required then.

Rideon said:
And a name changer because 'COMPANION_NAME' doesnt really suit them :oldlol:
Oh dear, I'll need to look into that... :\
 
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