texture problem.

ceriux

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iv never seen this happen on hl1... i applyed a animated texture to that purple n black thing and turned it into water and i get this.


texture2zr0.png
 

Gaz

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You can't use animated textures on water, try a func_illusionary instead :)
 

PBarnum

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only a !texture can move like water
 

PBarnum

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to get an invisible water effect. Just make the water brush with func_water, render mode at texture and fx amount at 0 (or 1 I dont know if 0 makes it invisble or not, cant remember)
 

Thothie

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func_illusionary will work too, and eat less res - but you want get the waves.

You can use just a plain solid - if you paint it with an !texture - ZHLT will automagically convert it to passable water and save you an ent, but it won't be transparent.
 

The Man In Black

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Don't eat res. We must save the res for the advanced armory!
 

Orochi

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Yeah, purple-black is what happens when textures are missing. Usually though, the .wad has to be there but the texture is missing from it. If the .wad is missing, then it will crash rather than display the purple checkerboard.
 

PBarnum

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Thothie said:
You can use just a plain solid - if you paint it with an !texture - ZHLT will automagically convert it to passable water and save you an ent, but it won't be transparent.

Also wont get waves
 
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