The fog entity

Dridmar

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Hello guys, quick question. Does the env_fog entity work properly yet? If so, how do you set it up correctly to work?

Edit: Erm, hold on, trying to find the fog entity name. Will update when I find what its actually called.
 

Thothie

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env_fog is a spirit of half-life / DOD thang.

Closest we got at the moment, is spawning a monster with one of the following names:
weather/make_fog - white'ish fog
weather/make_fog_brown - swampy fog
weather/make_fog_green - green fog, ala sewers
weather/make_clear - remove da fog

There's also red, thick white, and blue'ish fog, but no direct scripts for em.

These scripts affect all players on the map, but only those that have already connected, so you want to spawn them a bit after the players arrive.
 

Dridmar

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Thothie said:
env_fog is a spirit of half-life / DOD thang.

Closest we got at the moment, is spawning a monster with one of the following names:
weather/make_fog - white'ish fog
weather/make_fog_brown - swampy fog
weather/make_fog_green - green fog, ala sewers
weather/make_clear - remove da fog

There's also red, thick white, and blue'ish fog, but no direct scripts for em.

These scripts affect all players on the map, but only those that have already connected, so you want to spawn them a bit after the players arrive.

Thanks Thothie, it's much appreciated. I've made a little box to test the weather/make_fog_brown and it looks good.
 
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