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Maybe this has been discussed somewhen before, but I cant find a thread which focuses on the hitting-system.
Currently, the hitting system is just random. Only difference is that the number you get must be above a certain value. The main problem with this is that you sometimes (for me it does it even very often) miss 5 times in a row. Technically, if you have a skill of lets say 6 and you must have a value above 25, the hitchance is ACTUALLY 75%. But it isnt. So why dont we have a percentage system?
Currently, the hitting system is just random. Only difference is that the number you get must be above a certain value. The main problem with this is that you sometimes (for me it does it even very often) miss 5 times in a row. Technically, if you have a skill of lets say 6 and you must have a value above 25, the hitchance is ACTUALLY 75%. But it isnt. So why dont we have a percentage system?