True Melee Collision

brian4

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The Man In Black

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Ah, ye bastard. Whenever Squirrel and I got to making AE I always planned on having weapons and all other physics work like that. Ah, well. Good on ye.
 

PBarnum

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Awesome video. You guys are doing a great job with it.
 

Red Cell

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Looks great.

One a side note, brian4, did that mapper guy ever contact you? He said he sent you some of his past projects via the e-mail you give me, which inturn I gave to him.
 

brian4

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Yeah, thanks for that. I have him, a new modeler, and a new (insanely awesome) coder working on pvp capture the flag. I figure the ammount of content we'll have for the initial public release won't be enough to keep people entertained until the next update, so the main motivation for a player level after he/she can dominate every monster will be bragging rights in the arena ;-).

PS. Likely going to post a video of movement based attacks today (ie. left strafe + attack = left slash).
 

Dejiko

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I'd really like to see a Foutpost-style pvp map if you're going for more PVP stuff (fort with breakable walls and a VIP, preferably a human player in this case) with an outpost for each team, of course.
 

Freerad

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That actually sounds like an awesome map idea for PVP Dej
 
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