After speaking with oyster I had some ideas that we can probably incorporate this patch, or next patch (probably next patch if please)
REPUTATION BASED ENCOUNTERS
– Based on your alignment to evil or good, town or faction. It would be neato to have choices that effect your ties with evil and good, maybe unlocking newer magic, better weapons, quests limited to only those choices.
Adding diversity to Master Sword: Continued.
– Perhaps objectives in any map, such as for example : "A BANDIT WARLORD has appeared in your area! playername, search and defeat the npcname for X amount of faction/alignment/town points!"
** Same goes for defending him if you're evil, all that.. this is just a suggestion.
– Gain access to areas others cant without having the same reputable progression as you.
RANDOM / UNIQUE / ENCHANTMENTS
– I have pondered on this for a while, and also playing many games with this feature; having random enchantments on found weapons, or enchanting them later with scrolls or NPCS, maybe tying into the REPUTATION BASED ENCOUNTERS system.
– Let's say you have found a skullblade, okay.. so you found a weapon that everyone can have. That's not a big deal and you will probably throw it in the trash since you probably cant sell it for profit either way.
Well, if we can somehow allow uniqueness to weapons that allow every player to have their own signature ID or access to weapons through REPUTATION or a ID or name extension for weapons to prevent many exploits or hacks to obtain weapons that perhaps can be achieved at any time, forcing the player to actually think before attempting to mess with the system. This is a great way for literally having players to gain access to their own weapons that are theirs.. thus being UNIQUE to themselves.
– Merchants or NPCs that look to buy certain extensions or IDs on weapons, or even reputable ones from the REPUTATION system, some NPCS or merchants will NOT buy your weapon if your evil, or if it's from an evil cause, or they are simply not interested in it. This will be very interesting.
RANDOM QUEST-GIVING
– Allow procedurally generated quests, that are made by the community or people who would be interested in doing so with simple documentation (like me!) that would be glad to assist; allowing access to new items or tying to the RANDOM / UNIQUE / ENCHANTMENTS idea system for weapons, or simply getting reputable points towards REPUTATION BASED ENCOUNTERS system.
– These quests can probably allow some playability if we add over 100 or so different scenarios of dialogue for each PART of the system, this would be interesting.
ALLEGIANCE SYSTEM
– I've played Asheron's Call lately, and let's say that game has an amazing system for XP share in groups and assisting others.
Vassals, Patrons, and Monarchs (!)
IN Asheron's Call, you could kneel and literally swear to someone and this is how all the XP passup even begins, it's just a bunch of cooperation and dedication.
** Monarch is the first person who was sworn into the highest position, people below the Monarch are Vassals, then they are Patrons when people swear to them, the chain never ends etc..
This may be a huge breakthrough, because you can LITERALLY help others level and get to decent level, (Which can be altered by the scripters!) to where XP passup and share can be still very slow on the normal rate of progression, but it's a boost over time!
** Asheron's Call Documentation for Allegiance! (perhaps these can be shown under player's name?)
http://asheron.wikia.com/wiki/Allegiance
http://asheron.wikia.com/wiki/Allegiance_Rank
** This would also be neat to take into notice because it can help the higher level players reach those single digit points they want !
- You can literally make the XP passup little-to-nothing for the more skilled or higher leveled, but literally if you get over 100 people below you working every tiny thousandth of a digit will help!
Example of Allegiance titles under player name or stats:
Name: Kenshin
Status: Wary
Reputation: EVIL
Allegiance: *NAMED BY MONARCH / MONARCHS NAME*
Patron / Monarch : Their Name, Monarch if you swore to him directly.
MORE MAY COME!
I may just make more logs in the future.
I understand most of these may not be achievable, but think of the possibilities!
CONTRIBUTORS TO THIS:
– The Oyster Hippopotamus : Let's say after a long talk we've had some fun ideas, we definately may have more ideas to come!
– Myself, Kenshin / Malachite : Let's just say I'm an very idealist type of person, keep it at that.
– Zeus9869 : Provided an easier way to counter the Allegiance system, do XP passup and share through crests, why didn't I think of that. Zeus also suggested an assassination system for towns or w/e, read comments.
REPUTATION BASED ENCOUNTERS
– Based on your alignment to evil or good, town or faction. It would be neato to have choices that effect your ties with evil and good, maybe unlocking newer magic, better weapons, quests limited to only those choices.
Adding diversity to Master Sword: Continued.
– Perhaps objectives in any map, such as for example : "A BANDIT WARLORD has appeared in your area! playername, search and defeat the npcname for X amount of faction/alignment/town points!"
** Same goes for defending him if you're evil, all that.. this is just a suggestion.
– Gain access to areas others cant without having the same reputable progression as you.
RANDOM / UNIQUE / ENCHANTMENTS
– I have pondered on this for a while, and also playing many games with this feature; having random enchantments on found weapons, or enchanting them later with scrolls or NPCS, maybe tying into the REPUTATION BASED ENCOUNTERS system.
– Let's say you have found a skullblade, okay.. so you found a weapon that everyone can have. That's not a big deal and you will probably throw it in the trash since you probably cant sell it for profit either way.
Well, if we can somehow allow uniqueness to weapons that allow every player to have their own signature ID or access to weapons through REPUTATION or a ID or name extension for weapons to prevent many exploits or hacks to obtain weapons that perhaps can be achieved at any time, forcing the player to actually think before attempting to mess with the system. This is a great way for literally having players to gain access to their own weapons that are theirs.. thus being UNIQUE to themselves.
– Merchants or NPCs that look to buy certain extensions or IDs on weapons, or even reputable ones from the REPUTATION system, some NPCS or merchants will NOT buy your weapon if your evil, or if it's from an evil cause, or they are simply not interested in it. This will be very interesting.
RANDOM QUEST-GIVING
– Allow procedurally generated quests, that are made by the community or people who would be interested in doing so with simple documentation (like me!) that would be glad to assist; allowing access to new items or tying to the RANDOM / UNIQUE / ENCHANTMENTS idea system for weapons, or simply getting reputable points towards REPUTATION BASED ENCOUNTERS system.
– These quests can probably allow some playability if we add over 100 or so different scenarios of dialogue for each PART of the system, this would be interesting.
ALLEGIANCE SYSTEM
– I've played Asheron's Call lately, and let's say that game has an amazing system for XP share in groups and assisting others.
Vassals, Patrons, and Monarchs (!)
IN Asheron's Call, you could kneel and literally swear to someone and this is how all the XP passup even begins, it's just a bunch of cooperation and dedication.
** Monarch is the first person who was sworn into the highest position, people below the Monarch are Vassals, then they are Patrons when people swear to them, the chain never ends etc..
This may be a huge breakthrough, because you can LITERALLY help others level and get to decent level, (Which can be altered by the scripters!) to where XP passup and share can be still very slow on the normal rate of progression, but it's a boost over time!
** Asheron's Call Documentation for Allegiance! (perhaps these can be shown under player's name?)
http://asheron.wikia.com/wiki/Allegiance
http://asheron.wikia.com/wiki/Allegiance_Rank
** This would also be neat to take into notice because it can help the higher level players reach those single digit points they want !
- You can literally make the XP passup little-to-nothing for the more skilled or higher leveled, but literally if you get over 100 people below you working every tiny thousandth of a digit will help!
Example of Allegiance titles under player name or stats:
Name: Kenshin
Status: Wary
Reputation: EVIL
Allegiance: *NAMED BY MONARCH / MONARCHS NAME*
Patron / Monarch : Their Name, Monarch if you swore to him directly.
MORE MAY COME!
I may just make more logs in the future.
I understand most of these may not be achievable, but think of the possibilities!
CONTRIBUTORS TO THIS:
– The Oyster Hippopotamus : Let's say after a long talk we've had some fun ideas, we definately may have more ideas to come!
– Myself, Kenshin / Malachite : Let's just say I'm an very idealist type of person, keep it at that.
– Zeus9869 : Provided an easier way to counter the Allegiance system, do XP passup and share through crests, why didn't I think of that. Zeus also suggested an assassination system for towns or w/e, read comments.
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