Recent content by Rickler

  1. Rickler

    [Archive: 2013] Caluminium's Entry

    Re: [Section 1] Caluminium's Entry Caluminium, I really liked this map it has a lot of promise with its layout. Brushwork: Good clean brushwork, great performance for an indoor map. Some areas are simple but that's ok because the textures work to get the feeling right. 8/10 Lighting: The...
  2. Rickler

    [Archive: 2013] MS:C community's Entry

    Re: [Section 1] MS:C community's Entry MSCC, Really like the style of this map, it gives a unique atmosphere to play in. Brushwork: Very clean, very nice, very simple. Castle pool simple and yet still amazing great job. 8/10 Lighting: Given the overcast style lighting and the lack there of...
  3. Rickler

    [Archive: 2013] Lockdown's Entry

    Re: [Section 1] Lockdown's Entry Lockdown, Lots of really cool details put into this map but it might be a bit too much for an old engine like this. The lighting wants to look really good but can't give these details the justice they deserve. Brushwork: Very good brushwork I love the details...
  4. Rickler

    [Archive: 2013] Madman's Entry

    Re: [Section 1] Madman's Entry Madman, Good looking map start but unfinished. Looks like the start of a legit MSC map! Brushwork: Good looking castle map in and out. Brushwork is clean. 8/10 Lighting: Good lighting but inside doesn't contrast to much from outside. 7/10 Textures: Textures...
  5. Rickler

    [Archive: 2013] Phosphorcracker's Entry

    Re: [Section 1] Phosphorcracker's Entry Phosphorcracker, Has very clean brush work but ends up looking very blocky. Maybe that's the architecture style you were looking for. Brushwork: Clean details but very simple. Also some brushes are not right some were off by 1 unit not making flush...
  6. Rickler

    [Archive: 2013] Fredrikli's Entry

    Re: [Section 1] Fredrikli's Entry Fredrikli, I like vast feeling of the open cave areas. Brushwork: The brushwork is lacking an 'extra demension', everything seems to be just flat. But it does allow for better poly counts and in a dark cave like area you aren't going to see much brushwork. So...
  7. Rickler

    [Archive: 2013] Regorty's Entry

    Re: [Section 1] Regorty's Entry Regorty, Looking from above, this map has a lot of connections! I see a really promising complex map here. Brushwork: Very blocky, but that blockiness allowed you to create some interesting room connections without worrying about poly counts. 7/10 Lighting: No...
  8. Rickler

    Medical marijuana now legal in Arizona

    Hey JM, I moved to Japan and have lived here since
  9. Rickler

    Medical marijuana now legal in Arizona

    Old people in cali need to just move to florida already
  10. Rickler

    Hello MSS community it has been awhile hasn't it?

    soup I set you up with the moddb page, good luck man.
  11. Rickler

    World map teaser

    Well for one wicardoven is a 3rd party map so it shouldn't be a key map in getting to the desert. In fact wicardoven wouldn't of been included if it hadn't been for gurluas writing it into the lore. Gertenheld is also a 3rd party map. How so? Thothie's beta map is pretty close... desert to the...
  12. Rickler

    A suggestion for Phoenix Armor

    Clearly the answer is to make people play the map 100 times before PA drops :wink:
  13. Rickler

    I'm now an Army National Guardsmen

    I'll see you in Iraq. :wink: Good job on asvab score, I got a 98 too. I loved the puzzle mind shape questions!
  14. Rickler

    Evidently apple ipod = camera

    you have to use iTrash for music management. or you can use mediamonkey which i use
  15. Rickler

    Thothie

    {{citation needed}}
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