Re: [Section 1] Caluminium's Entry
Caluminium,
I really liked this map it has a lot of promise with its layout.
Brushwork: Good clean brushwork, great performance for an indoor map. Some areas are simple but that's ok because the textures work to get the feeling right. 8/10
Lighting: The...
Re: [Section 1] MS:C community's Entry
MSCC,
Really like the style of this map, it gives a unique atmosphere to play in.
Brushwork: Very clean, very nice, very simple. Castle pool simple and yet still amazing great job. 8/10
Lighting: Given the overcast style lighting and the lack there of...
Re: [Section 1] Lockdown's Entry
Lockdown,
Lots of really cool details put into this map but it might be a bit too much for an old engine like this. The lighting wants to look really good but can't give these details the justice they deserve.
Brushwork: Very good brushwork I love the details...
Re: [Section 1] Madman's Entry
Madman,
Good looking map start but unfinished. Looks like the start of a legit MSC map!
Brushwork: Good looking castle map in and out. Brushwork is clean. 8/10
Lighting: Good lighting but inside doesn't contrast to much from outside. 7/10
Textures: Textures...
Re: [Section 1] Phosphorcracker's Entry
Phosphorcracker,
Has very clean brush work but ends up looking very blocky. Maybe that's the architecture style you were looking for.
Brushwork: Clean details but very simple. Also some brushes are not right some were off by 1 unit not making flush...
Re: [Section 1] Fredrikli's Entry
Fredrikli,
I like vast feeling of the open cave areas.
Brushwork: The brushwork is lacking an 'extra demension', everything seems to be just flat. But it does allow for better poly counts and in a dark cave like area you aren't going to see much brushwork. So...
Re: [Section 1] Regorty's Entry
Regorty,
Looking from above, this map has a lot of connections! I see a really promising complex map here.
Brushwork: Very blocky, but that blockiness allowed you to create some interesting room connections without worrying about poly counts. 7/10
Lighting: No...
Well for one wicardoven is a 3rd party map so it shouldn't be a key map in getting to the desert. In fact wicardoven wouldn't of been included if it hadn't been for gurluas writing it into the lore.
Gertenheld is also a 3rd party map.
How so? Thothie's beta map is pretty close... desert to the...
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