Will master sword source have a distint style to it?
i'm not saying it should look anime-ish, but...as has been said before, non-photorealistic textures and models can dramatically reduce development time on media.
I think master sword source should go for a non-photorealistic, but still "believeable" look...for example, areas like towns, plains, and forests (low level areas) would look happy and cheery, but high level areas and dungeons would go for a more gritty look...that makes the player scared to be there for too long for fear of dying.
variance is the spice of life, but i'll kill you if i see a catgirl wielding a sword 3x as tall as her.
i'm not saying it should look anime-ish, but...as has been said before, non-photorealistic textures and models can dramatically reduce development time on media.
I think master sword source should go for a non-photorealistic, but still "believeable" look...for example, areas like towns, plains, and forests (low level areas) would look happy and cheery, but high level areas and dungeons would go for a more gritty look...that makes the player scared to be there for too long for fear of dying.
variance is the spice of life, but i'll kill you if i see a catgirl wielding a sword 3x as tall as her.