Has there been any talks about doing a MS:S kickstarter? I see an ass ton of indie games on that site all the time and was thinking it would be great to possibly get a good financial backbone to the MS:S project. Games like Clang and Chivalry did fairly well on it.I don't know if the project is properly poised for a kickstarter though.
I'm just going to list a bunch of questions that I think should be asked and then give my thoughts on them.
1.Where does the project stand with a development team?
If a committed team already exists, even a partial one, this obviously is a good starting point. I'm not completely up to date on who all is currently working on the project.
2.What percentage of the basic game is completed?
I see map screens, weapon models and stuff but is there a ball park percentage? How much of the game would have to be in place to be an initial release? Is there a clear direction for the move to source?
3.Is there a large enough calling for a game like this?
There aren't many multiplayer FPS action RPGs out there, why is that?
4.Could people be coaxed into giving $5-$50+ to the project? Could proper intensives be given for the different donation levels?
Each pledge level has a different rewards. Maybe something like concept art prints, game world maps(like skyrim),special thanks in credits, soundtrack, early access, exclusive ingame items, input on characters and story, meet the team/have lunch, etc...
5.How much money would it take to get the game on it's feet?
What could be done with various amounts of money?
6. Will being a source mod complicate things?
This is just me throwing this idea out there. I want to hear your guys' thoughts.
I'm just going to list a bunch of questions that I think should be asked and then give my thoughts on them.
1.Where does the project stand with a development team?
If a committed team already exists, even a partial one, this obviously is a good starting point. I'm not completely up to date on who all is currently working on the project.
2.What percentage of the basic game is completed?
I see map screens, weapon models and stuff but is there a ball park percentage? How much of the game would have to be in place to be an initial release? Is there a clear direction for the move to source?
3.Is there a large enough calling for a game like this?
There aren't many multiplayer FPS action RPGs out there, why is that?
4.Could people be coaxed into giving $5-$50+ to the project? Could proper intensives be given for the different donation levels?
Each pledge level has a different rewards. Maybe something like concept art prints, game world maps(like skyrim),special thanks in credits, soundtrack, early access, exclusive ingame items, input on characters and story, meet the team/have lunch, etc...
5.How much money would it take to get the game on it's feet?
What could be done with various amounts of money?
6. Will being a source mod complicate things?
This is just me throwing this idea out there. I want to hear your guys' thoughts.