i remember back in the day when i first played MS:C (about 6-7 years ago i guess?) when you got close to a Transition point... a "ding" was heard... and then your character was allowed to enter that map... either by changing to a server that was playing that map... or by calling a map vote... this meant that if you hadn't gotten to a Transition point that lead to that map... you couldn't enter the map...
i most say i really liked this idea... kinda cause it meant you have to travel around... the idea of having a server with each map on playing (and no map changing) would mean that you had to change to a server when you traveling... enabling you to meet other players on your way...
i don't know when it happened... but one day that was removed... and now you can just plainly join any map you wish... this totally ruining the feeling of traveling and the size of the world...
so my question is... how are you guys planning this for MS:S? or haven't you really given it thought yet?
i most say i really liked this idea... kinda cause it meant you have to travel around... the idea of having a server with each map on playing (and no map changing) would mean that you had to change to a server when you traveling... enabling you to meet other players on your way...
i don't know when it happened... but one day that was removed... and now you can just plainly join any map you wish... this totally ruining the feeling of traveling and the size of the world...
so my question is... how are you guys planning this for MS:S? or haven't you really given it thought yet?