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This thread is going to get me flagged as a "twinker", but whatever.
I don't see why you're going to have to punish "twinkers". So a guy comes along to a new player, and says "Hey! Let me give you a helping hand," and gives him, say, a novablade. I'd call this an act of kindness. I don't know about you, but the last time I checked, giving people things was kind. Even if a guild wants to create an army of lingually challenged nublets to the teeth with Hoarfrost Shards and sets of Phoenix armour, that's their choice. And it's also the nublets' choice to accept these items. My point is: let the "twinkers" and "twinkees" deal with the consequences of their actions. Don't create a mod then prevent people from playing it by cursing their characters.
Frankly, the way you're punishing "twinkers" is obscene. What if they want to play normally? What if they pick the wrong item out of an artifact chest and need to give it to someone else? Blammo. Well done! You've successfully ruined a run for them. "I know guys! Let's watch those evil communist twinkers play through the whole of Lodagond, then steal their tomahawks at the end!". This is not the way to deal with things, and you should know this.
Allow me to point you in the direction of World of Warcraft. This is a game where twinking actually affects the economy, the playerbase, and in extreme cases, the game environment. What did Blizzard do to prevent it? They endorsed it. In their most recent expansion, they brought in "Artifact" items, which are special weapons or armor that scale in power to your level. How about you just create a system that scales weapons to your level? Before level restrictions, this was already kind of in place, and could be improved into an actual system that gets rid of the problem. That way, it gives "twinkees" a very slight advantage instead of an absolutely massive one. Blizzard did not make these artifacts free, however - they made it so you have to work on a maximum-level character to earn the special currency used to buy them.
So, we could utilise this method in MS:C: create an NPC (perhaps a wizard) that, for a pretty steep price, can let your character use a specific weapon or piece of armour and make said item scale to your abilities. Et voila, twinking gone.
So go on. I guess you can say that I endorse twinking. Go ahead and curse my character, if it pleases you. But do so with the knowledge that all you are doing is destroying your playerbase.
I don't see why you're going to have to punish "twinkers". So a guy comes along to a new player, and says "Hey! Let me give you a helping hand," and gives him, say, a novablade. I'd call this an act of kindness. I don't know about you, but the last time I checked, giving people things was kind. Even if a guild wants to create an army of lingually challenged nublets to the teeth with Hoarfrost Shards and sets of Phoenix armour, that's their choice. And it's also the nublets' choice to accept these items. My point is: let the "twinkers" and "twinkees" deal with the consequences of their actions. Don't create a mod then prevent people from playing it by cursing their characters.
Frankly, the way you're punishing "twinkers" is obscene. What if they want to play normally? What if they pick the wrong item out of an artifact chest and need to give it to someone else? Blammo. Well done! You've successfully ruined a run for them. "I know guys! Let's watch those evil communist twinkers play through the whole of Lodagond, then steal their tomahawks at the end!". This is not the way to deal with things, and you should know this.
Allow me to point you in the direction of World of Warcraft. This is a game where twinking actually affects the economy, the playerbase, and in extreme cases, the game environment. What did Blizzard do to prevent it? They endorsed it. In their most recent expansion, they brought in "Artifact" items, which are special weapons or armor that scale in power to your level. How about you just create a system that scales weapons to your level? Before level restrictions, this was already kind of in place, and could be improved into an actual system that gets rid of the problem. That way, it gives "twinkees" a very slight advantage instead of an absolutely massive one. Blizzard did not make these artifacts free, however - they made it so you have to work on a maximum-level character to earn the special currency used to buy them.
So, we could utilise this method in MS:C: create an NPC (perhaps a wizard) that, for a pretty steep price, can let your character use a specific weapon or piece of armour and make said item scale to your abilities. Et voila, twinking gone.
So go on. I guess you can say that I endorse twinking. Go ahead and curse my character, if it pleases you. But do so with the knowledge that all you are doing is destroying your playerbase.