- Admin
- #1
Discussion of upcoming feature...
Might not be much point talking about this, as most of my efforts are going towards just making sure we have an actual new full installer, with fully fixed maps, by the end of the month, thus, there likely will again, not be time to implement even basic titles, but I figure itâs overdue time to be somewhat more specific about the upcoming system.
Up to 100hp, everyone title is Traveler, at 100hp you automatically get upgraded to Adventurer and can begin to look into getting an actual title. This is to discourage overspecialization, and help dispell the âweapon makes the manâ mentality that the current title system creates.
Upon reaching 100hp, there are three title types to choose from: General, Specialist, and Epic
General titles offer no penalties or bonuses, and are basically titles that declare your preferred role in battle.
Specialist titles generally involve favoring some abilities over others.
Epic titles usually involve losing some critical ability in exchange for gaining abilities and/or bonuses unique to the title.
Specialist and Epic titles almost always have requirements beyond just skills and hp, most will require an item donation and/or quest completion. Generalist titles usually only require a cash donation, but some also have a minimum skill requisite. Higher end Specialist titles may sometimes be better than low end Epic titles, and sometimes which title is better may simply be a matter of preferred play style.
Some Epic and Specialist titles may require you first acquire another, lesser, Generalist or Specialist title.
Some Epic and Specialist title abilities will be activated by new bindable client command âspec_titleâ
Example Generalist Titles:
100hp titles:
- These can be acquired in Edana or Deralia from either Edrin, Tristen, The Quartermaster, or one of the Balance Priests, (who to go to will vary with the desired title) for a 100gp fee.
⢠Swordsman (req: sword >10)
⢠Barbarian (req: axe >10)
⢠Hatcheteer (req: axe >10)
⢠Rogue (req: Small arms >10)
⢠Basher (req: Blunt arms >10)
⢠Marksman (req: Archery > 10)
⢠Caster/Wizard/Magician (req: SC >7)
⢠Thug (req: MA > 10)
500hp+ Generalist titles:
- Similar theme here, some may require voyaging to Gatecity, and/or a higher fee
⢠Blocker
⢠Kick boxer (req: MA > 15)
⢠Defender (req: HP > 600)
⢠Titan (req: HP > 700)
⢠Assassin (req: Agility > 30)
⢠Blademaster (req: Sword > 20)
⢠Ranger (req: Archery > 20)
⢠Battle Sorcerer (req: SC > 14)
Example Specialist Titles:
- Some of the lower end specialist titles can be obtained in the basic towns with only a few requisites and a slightly higher fee, but others will require finding specialist from more obscure NPCâs and quests.
- (Some of these also require I perfect the outgoing damage adjustment system, and stackable elemental resistance system, which Iâve not yet done)
⢠Necromonger (req: Affliction>20, hp>400, +1 free spell slot)
- Double damage bonus with poison and acid
- +50% damage bonus with all affliction spells (stacks with above)
- Skeletons receive a 50% speed, damage, and health bonus, and become poisonous
- Forbade from using Divination sphere spells, 0 damage with holy weapons
- 50% vulnerability to holy weapons (prob only an issue in PvP, atm)
- Gain access to Dark Shield spell (25% shield, 15% vampyric)
- Gain access to Night Vision spell (sold separately)
- Other req: Donation of Green Rune Blade, Blood Axe, or Demon Claws + Quest
⢠Cleric (req: Divination>20, hp>400)
- Forbade from using Affliction spells, 0 damage with poison/acid weapons
- Forbade use of demon and vampire blood
- You heal others at the same rate you heal yourself
- Healing Circle is permanent (although you can only maintain one at a time)
- Double Rebuke Undead damage
- +200% duration all other aiding spells eg. ice shield)
- +50% holy damage bonus
- Donation of Golden Axe or Loreldian Ore
⢠Thaumaturge (SC>10,hp>200)
- +50% damage all spell casting abilities and elemental damage
- -50% all general melee damage penalty
- other req: Must have at least one spell of every sphere memorized
⢠Ice Thaumaturge (Ice>25,hp>400)
- +75% cold damage
- +25% cold resistance
- 0 fire damage, forbade fire sphere spells
- Double ice spell durations
- Other req: Donation of a Greater Ice Blade + Quest + Thaumaturge Title
⢠Fire Thaumaturge (Fire>25,hp>400)
+ 200% fire damage
+ 50% fire resistance
- 0 cold damage, forbade cold sphere spells
- All fire based DOTâs are doubled in length
- Access to Fire Shield spell (25% damage resist + chance to set opponents on fire)
- Access to Fire Aura spell (burning circle of fire that follows player)
- Other req: Donation of a Nova Blade + Quest + Thaumaturge Title
⢠Lightning Thaumaturge (Lightning>25,hp>400)
- Immunity to Lighting Drunk effect, +25% resistance to lightning damage
- +50% lightning damage and duration
- -50% cold/fire damage and duration
- Lightning Speed Spell 180 secs, 3x/day
- Other req: Donation of a Lightning Rod + Quest + Thaumaturge Title
⢠Barbarian Lord (hp>500,Blunt>25)
- +25% damage with blunt
- +10% damage reduction bonus (stacks universally)
- Double stun duration from bluntarms secondary
- Forbade smallarms
⢠Blade Warrior (hp>400,Swordsmanship>25)
- +25% damage bonus with slash damage when wielding sword
- +50% parry bonus when weilding a sword
- Forbade bluntarms
⢠Axe
- +25% damage bonus with slash when wielding axes
- +25% speed bonus when wielding axes
- Axe secondary charge stuns, in addition to push
- Forbade swords
⢠Master Archer
- +25% damage bonus with bows/xbows
- -50% damage penalty with all other weapons, save SC
- Title Ability: +150% speed, 120secs (drains all mana)
⢠Guardian of Deralia (200hp,Swordsmanship>15)
- Must be human ^_^
- 10% chance of stunning opponents with any melee attack
- -50% damage penalty with poison/acid
- +25% damage bonus with holy weapons
- +15% damage reduction bonus vs. undead and demon faction monsters (stacks with all)
- Cannot summon undead
- Other req: Several consecutive quests for The Lord of the Land and The King of Deralia
Example Epic Titles:
⢠Gargantuan Warrior (req: HP > 800)
- -25% movement rate penalty
- +25% damage reduction bonus (stacks universally)
- +25% damage bonus with blunt and slash damage
- -25% damage penalty with pierce damage (smallarms, archery)
⢠Knight of Felewyn (req: HP >700, Divination>30)
- +50% Holy damage bonus
- +15% Damage to undead/demon factions (stacks with above)
- +10% Damage to Orcs
- -50% Poison/Acid damage penalty, forbade Affliction Sphere
- Death penalties waved
- item req: Donation of a Felewyn Shard + Several quests
⢠Warrior of Urdual (req: HP>800,all melee skills>25)
- +50% All non-elemental damage (slash/blunt/pierce)
- +25% resistance to all elemental damage (fire/cold/lightning/poison/acid)
- Removes movement penalty with Urdulian Shield
- item req: Donation of Unbreakable Golden Axe + Several quests
⢠Minion of Torkaloth (req:HP>400,Affliction>30)
- +50% Poison/Acid Damage bonus
- +25% Poison/Acid Damage resistance
- +50% damage with Torkaloth Blade (and any future Torkaloth weapon)
- Title Ability: Charm Spiders (Turns nearby spiders into minions at cost of mana)
- item req: Donation of two Torkaloth Blades + Several quests
⢠Shadow Archer (req: hp>400, SC>19,Archery>30, Master Archer Title)
- +50% damage bonus with pierce and elemental weapons
- -50% damage penalty with all other damage types
- Title Ability: Invisibility (until attack, 200mp)
⢠Apostle of Felewyn/Torkaloth/Urdual (distat future)
- Requires possession of the associated Apostle Weapon and access to priest there of
⢠Apostle of Pathos (distant future)
- Requires completion of all other Apostle Paths
These are all just examples mind ye, Iâve not specific code for any of this and none of it is set it in stone, just thought Iâd open it for a clearer discussion.
Might not be much point talking about this, as most of my efforts are going towards just making sure we have an actual new full installer, with fully fixed maps, by the end of the month, thus, there likely will again, not be time to implement even basic titles, but I figure itâs overdue time to be somewhat more specific about the upcoming system.
Up to 100hp, everyone title is Traveler, at 100hp you automatically get upgraded to Adventurer and can begin to look into getting an actual title. This is to discourage overspecialization, and help dispell the âweapon makes the manâ mentality that the current title system creates.
Upon reaching 100hp, there are three title types to choose from: General, Specialist, and Epic
General titles offer no penalties or bonuses, and are basically titles that declare your preferred role in battle.
Specialist titles generally involve favoring some abilities over others.
Epic titles usually involve losing some critical ability in exchange for gaining abilities and/or bonuses unique to the title.
Specialist and Epic titles almost always have requirements beyond just skills and hp, most will require an item donation and/or quest completion. Generalist titles usually only require a cash donation, but some also have a minimum skill requisite. Higher end Specialist titles may sometimes be better than low end Epic titles, and sometimes which title is better may simply be a matter of preferred play style.
Some Epic and Specialist titles may require you first acquire another, lesser, Generalist or Specialist title.
Some Epic and Specialist title abilities will be activated by new bindable client command âspec_titleâ
Example Generalist Titles:
100hp titles:
- These can be acquired in Edana or Deralia from either Edrin, Tristen, The Quartermaster, or one of the Balance Priests, (who to go to will vary with the desired title) for a 100gp fee.
⢠Swordsman (req: sword >10)
⢠Barbarian (req: axe >10)
⢠Hatcheteer (req: axe >10)
⢠Rogue (req: Small arms >10)
⢠Basher (req: Blunt arms >10)
⢠Marksman (req: Archery > 10)
⢠Caster/Wizard/Magician (req: SC >7)
⢠Thug (req: MA > 10)
500hp+ Generalist titles:
- Similar theme here, some may require voyaging to Gatecity, and/or a higher fee
⢠Blocker
⢠Kick boxer (req: MA > 15)
⢠Defender (req: HP > 600)
⢠Titan (req: HP > 700)
⢠Assassin (req: Agility > 30)
⢠Blademaster (req: Sword > 20)
⢠Ranger (req: Archery > 20)
⢠Battle Sorcerer (req: SC > 14)
Example Specialist Titles:
- Some of the lower end specialist titles can be obtained in the basic towns with only a few requisites and a slightly higher fee, but others will require finding specialist from more obscure NPCâs and quests.
- (Some of these also require I perfect the outgoing damage adjustment system, and stackable elemental resistance system, which Iâve not yet done)
⢠Necromonger (req: Affliction>20, hp>400, +1 free spell slot)
- Double damage bonus with poison and acid
- +50% damage bonus with all affliction spells (stacks with above)
- Skeletons receive a 50% speed, damage, and health bonus, and become poisonous
- Forbade from using Divination sphere spells, 0 damage with holy weapons
- 50% vulnerability to holy weapons (prob only an issue in PvP, atm)
- Gain access to Dark Shield spell (25% shield, 15% vampyric)
- Gain access to Night Vision spell (sold separately)
- Other req: Donation of Green Rune Blade, Blood Axe, or Demon Claws + Quest
⢠Cleric (req: Divination>20, hp>400)
- Forbade from using Affliction spells, 0 damage with poison/acid weapons
- Forbade use of demon and vampire blood
- You heal others at the same rate you heal yourself
- Healing Circle is permanent (although you can only maintain one at a time)
- Double Rebuke Undead damage
- +200% duration all other aiding spells eg. ice shield)
- +50% holy damage bonus
- Donation of Golden Axe or Loreldian Ore
⢠Thaumaturge (SC>10,hp>200)
- +50% damage all spell casting abilities and elemental damage
- -50% all general melee damage penalty
- other req: Must have at least one spell of every sphere memorized
⢠Ice Thaumaturge (Ice>25,hp>400)
- +75% cold damage
- +25% cold resistance
- 0 fire damage, forbade fire sphere spells
- Double ice spell durations
- Other req: Donation of a Greater Ice Blade + Quest + Thaumaturge Title
⢠Fire Thaumaturge (Fire>25,hp>400)
+ 200% fire damage
+ 50% fire resistance
- 0 cold damage, forbade cold sphere spells
- All fire based DOTâs are doubled in length
- Access to Fire Shield spell (25% damage resist + chance to set opponents on fire)
- Access to Fire Aura spell (burning circle of fire that follows player)
- Other req: Donation of a Nova Blade + Quest + Thaumaturge Title
⢠Lightning Thaumaturge (Lightning>25,hp>400)
- Immunity to Lighting Drunk effect, +25% resistance to lightning damage
- +50% lightning damage and duration
- -50% cold/fire damage and duration
- Lightning Speed Spell 180 secs, 3x/day
- Other req: Donation of a Lightning Rod + Quest + Thaumaturge Title
⢠Barbarian Lord (hp>500,Blunt>25)
- +25% damage with blunt
- +10% damage reduction bonus (stacks universally)
- Double stun duration from bluntarms secondary
- Forbade smallarms
⢠Blade Warrior (hp>400,Swordsmanship>25)
- +25% damage bonus with slash damage when wielding sword
- +50% parry bonus when weilding a sword
- Forbade bluntarms
⢠Axe
- +25% damage bonus with slash when wielding axes
- +25% speed bonus when wielding axes
- Axe secondary charge stuns, in addition to push
- Forbade swords
⢠Master Archer
- +25% damage bonus with bows/xbows
- -50% damage penalty with all other weapons, save SC
- Title Ability: +150% speed, 120secs (drains all mana)
⢠Guardian of Deralia (200hp,Swordsmanship>15)
- Must be human ^_^
- 10% chance of stunning opponents with any melee attack
- -50% damage penalty with poison/acid
- +25% damage bonus with holy weapons
- +15% damage reduction bonus vs. undead and demon faction monsters (stacks with all)
- Cannot summon undead
- Other req: Several consecutive quests for The Lord of the Land and The King of Deralia
Example Epic Titles:
⢠Gargantuan Warrior (req: HP > 800)
- -25% movement rate penalty
- +25% damage reduction bonus (stacks universally)
- +25% damage bonus with blunt and slash damage
- -25% damage penalty with pierce damage (smallarms, archery)
⢠Knight of Felewyn (req: HP >700, Divination>30)
- +50% Holy damage bonus
- +15% Damage to undead/demon factions (stacks with above)
- +10% Damage to Orcs
- -50% Poison/Acid damage penalty, forbade Affliction Sphere
- Death penalties waved
- item req: Donation of a Felewyn Shard + Several quests
⢠Warrior of Urdual (req: HP>800,all melee skills>25)
- +50% All non-elemental damage (slash/blunt/pierce)
- +25% resistance to all elemental damage (fire/cold/lightning/poison/acid)
- Removes movement penalty with Urdulian Shield
- item req: Donation of Unbreakable Golden Axe + Several quests
⢠Minion of Torkaloth (req:HP>400,Affliction>30)
- +50% Poison/Acid Damage bonus
- +25% Poison/Acid Damage resistance
- +50% damage with Torkaloth Blade (and any future Torkaloth weapon)
- Title Ability: Charm Spiders (Turns nearby spiders into minions at cost of mana)
- item req: Donation of two Torkaloth Blades + Several quests
⢠Shadow Archer (req: hp>400, SC>19,Archery>30, Master Archer Title)
- +50% damage bonus with pierce and elemental weapons
- -50% damage penalty with all other damage types
- Title Ability: Invisibility (until attack, 200mp)
⢠Apostle of Felewyn/Torkaloth/Urdual (distat future)
- Requires possession of the associated Apostle Weapon and access to priest there of
⢠Apostle of Pathos (distant future)
- Requires completion of all other Apostle Paths
These are all just examples mind ye, Iâve not specific code for any of this and none of it is set it in stone, just thought Iâd open it for a clearer discussion.