kai
New Adventurer
In results to my latest post in a thread that came up, I decided I was going to make my own thread in which I will post monster ideas and names and so forth that the mod may be able to use. I'll update it regularly and post my ideas and the such, and anyone else is welcome to join in and post their monster ideas!
Orc Warrior - A basic Orcat soldier armed with simple plate armor, and is pretty durable. The thing that makes the soldiers different from the rest is their ability to wield a variety of weapons. They are trained in all combat methods and are loyal to their shamans. They'd give their life gladly for their tribe, and fight to the death. (basically the backbone of the tribal forces.)
WEAPONS:
Short Sword.
Short Sword with Iron Shield.
Battle Ax (two handed.)
Adze.
Adze with Iron Shield.
Jarid.
Jarid with Iron Shield.
War spear. (two handed.)
Orc Rogue - Although he may seem a bit frail compared to his comrades, this Orc knows a few tricks and shouldn't be taken lightly. They wear rigid leather armor unlike their warrior brethren as the heavier plate would slow them down. Using speed as their ally, and attacking with deadly precision. They often are the Blackhand's Elite special unit.
WEAPONS:
Short Sword.
Stiletto.
Envenomed Stiletto.
Hand crossbow. (piercing armor tips / envenomed tipped bolts.)
Dual Short Swords.
Throwing Darts. - Lol, believe it or not these things were deadly back in Medieval times, and he'd put them to good use.
Orc Highlander - In the upper most foothills of Daragoth, there was said to be Orcat stronger than the tribes that dwelled east in the lowlands. These Orcs are somehow larger, stronger, and more cunning than their Plain dwelling counter parts. Armed with large Claymores, thicker plate armor, and a bad attitude, they're the "Big brothers" of the Blackhand Warrior.
WEAPONS:
Claymore. (two handed.) - common.
Great Sword. (two handed.) - A bit rarer than the claymore. These swords are the ..uh.. powerhouse, of weaker swords.
Maul. (two handed.)
Bipennis (two handed.)
Throwing Axes.
Sling.
Orc Berserker - Talk about mad. This guy doesn't seem to have any bottle top for his rage, and what's worse? He's not on your side. It was said in ancient texts, the Blackhand would take their most ferocious warriors, and slay their families, leaving the Orc in a constant state of rage. They Shamans brainwashed the Orc into believing their enemies were at fault for the death of his loved ones. Fueled by hate, they're not going to die easy.
WEAPONS:
Short Sword.
Short Sword with Iron Shield.
Battle Ax. (two handed.)
Dual One handed Axes.
Cudgel. - It's basically a thick one handed club weapon. If whacked hard by this, you'd be out cold for a long time.
Cudgel with Iron Shield.
War Troll - Big as a dump truck and as mean as one too, these creatures are extremely unintelligent, even for Orc standards. The Orcat decided many centuries ago they'd adopt them into their mainstay of forces, and since then, have been widely accepted as "Battle Berserkers". These Trolls however, have been fitted with thick iron plates of armor to protect them and help keep them fighting a bit longer. As well as thick iron gauntlets for harder smashing. Great.
Beholder - Hard to say what this creature is. Little is known about it besides that it somehow came into existence sometime during the Great War when the lost had begun their influence on the Mortal Plane. Magik gone horribly awry created this beast of unnatural design. A large round fleshy base seems to float above the earth, and in the center of the mass is a single green eye. A large gaping mouth with horrid sharp teeth, the monster is able to somehow project a variety of projectiles from its single eye, from Plasma, to Fire, and even to Lightning. The beast however, is apathetically neutral. However.. it was once said Lord Undamael once slayed these monsters and reincarnated them through necromancy to achieve an even more wicked twisted creature than before..
Undead Beholder - The Dreadlord's evil influence has turned these foul creatures into something even more foul. Rotting and decaying mass of flesh, with a skin tone now so pale than before. The eye itself has faded. In place of the hollow socket, a magikal glowing red aura flows instead. These beasts are no longer living, and now have even more power than in their previous life. They fire strange magikal blasts, a red plasma ball that is fast and deals high damage, to a blue plasma sphere that is much slower, but bursts on impact with a surface and spreads smaller orbs to damage. The creature even has the ability to belch nauseous clouds of green toxic plague. Also, they can reanimate the dead. Lovely, no?
Harpy - The skies and clifftops of the eastern parts are little inhabited. Why? Horrid creatures seem to enjoy biding their time on the coast, feasting on the travelers that pass as well as merchants heading inward to Daragoth's inhabited sea ports. Harpies are horrible bird-like men creatures. With razor sharp talons and a hunger for flesh, they have no regret dive bombing for your normal adventurer wandering through. These beasts are simple minded wild creatures, simply living, but by living, they require food. Sadly us humans are on their chain. They lack any special feats and use their claws and wings to do damage to those around them.
Ettin - A large uncivilized brute, for lack of better words. This beast takes the height of your average Troll, but his hide is a brownish color, and very thick naturally as well. What makes this beast so unique is the fact it has two heads, rather than one attached to a large muscular body-frame. Although they are large, and sometimes rather simple minded. They tend to be cunning at ambushing travelers and smashing them into a pulp with an uprooted tree or even a large Mace they found from an old War site.
WEAPONS:
Club.
Tree-trunk.
Mace.
Morning Star.
Lesser Mummy - This guy's been asleep; longer than you could possibly imagine. He died long ago and was put to rest in the temple you just so happen to be looking for loot in. Big mistake. Mummies are the result of a Lich or Necromancer reincarnating the vessels with life through magik to do their bidding. They're rather slow and basically, your typical Zombie, although they are much more intelligent. They are not that physically strong either, and can be dispatched with ease. However, groups of them tend to be rather bothersome as they swarm over enemies and begin to beat them to death.
Greater Mummy - The "brute" of the lower class mummies, this guy's somehow been beefed up with magik that makes him tough as a bull; as big as one too. With powers unknown, it was presumed this undead was once a simple Lesser Mummy, however with powers casted upon him, he was morphed into something larger, more bulkier, and hulking. He's now Mr. Olympia basically, and he makes good use of his fists, smashing you to a pulp if need be. He's not fun to deal with, and with his strength, he can easily over whelm most. He's faster, stronger, and much more durable than his lesser brethren. Tread with caution when dealing with these brutes.
Nitro Mummy - Even with the prefix like Nitro, you'd think "Well he must be fast." Not really. These guys are basically Greater Mummies, but somehow they've been given the ability to cast a flaming skull attack that traces in on you. You better be able to run fast, because the screaming flame hurts pretty bad. They're not that big of a deal though; very nasty in groups though. Best advised to take them out first.
Warrior Mummy - Through necromancy it seems they decided to bring back the fearsome royal soldiers of the ancient times. These guys are strong, and fast too. They were resurrected to do their bidding, and they are deadly loyal to the necromancer who revived them. Despite being rotten and decaying, they move with ease, being fully able to run in a full gait, as well as being durable (they can take a few hits before they finally go down.)
WEAPONS:
Gladius.
Gladius with Chimalli Shield.
Obsidian Club.
Obsidian Club with Chimalli Shield.
Obsidian Spear.
Obsidian Spear with Chimalli Shield.
Zyshe.
Zyshe with Chimalli Shield.
Long bow with Jagged arrows.
Javelins.
Mummy Spectre - "What the #$%@ is that?" is probably the only thing you'll be able to say when you see this guy. He's fast, extremely fast. In fact, he teleports about every 5 seconds to the closest person in your group, and starts flailing his arms like mad beating on them, for a brief time, before teleporting again to another. He's a very strange fellow, and when hit with enough damage, retreats in a cowardly fashion by teleporting off. They somehow control the ability to transport them selves over short distances with this teleporting attack. However, at long ranges, they cannot. They must be close to their target to do so. A good way one of these guys can be found out is by the fact their body itself is transparent almost. And they contain the ability to walk through walls, and fire a weak bolt of spectral energy at their targets. Fun huh?
Mummy Infernalist - And who said that the undead could only be killed with fire? Seems this Royal Mummy decided to start using it himself. With great precision this "holy-man" can fling heated magikal bolts of flame that streak at targets and cause heavy damage. These guys are however, EXTREMELY slow, and walk constantly, never choosing to run. They simply casually stroll from location to so. They can cast heavy damaging spells, and even have their own repel attack if someone gets to close and starts beating on him. He's pretty frail, just like the Spectres. Except that he has a lot of damage reduction it seems, his own magik barrier. And it doesn't seem he's gonna die very easily. With a book of unholy spells at his disposal, you'll be fighting this guy for a good time.
Vampyric Mummy - Through what it seems a horrible combination of undead Magiks, this Mummy was given Vampyric powers to drain the life of his victims and heal his own wounds. They are very fast, having the ability to run and leap fearsomely. They attack with sharp claws and rend their attackers' flesh, and absorbing their blood in the process to heal their own wounds. They attack with speed and deal heaps of damage, and would be wise to deal with them first. In packs, these things are a nightmare. They attack only by melee, but have a leap attack they can use at medium range to take an attacker offguard. When they take enough damage, they retreat momentarily, but soon return back.
Pharaoh of Plagues - A great mummy of terror, it uses horrible powers over Affliction to cast spells that melt flesh, burn eyes, and disease their victims with flesh rot. They move just like a Mummy Infernalist, except they also can take much damage, and have their own repel attack. They usually wield a Staff of some sort to help their magiks.
Pharaoh of Flames - Fire variant of Pharaoh of Plagues.
Pharaoh of Freeze - Ice variant of Pharaoh of Plagues.
Pharaoh of Lightning - Lightning variant of Pharaoh of Plagues.
Geist of Ra - A terrifying spirit that was brought about through second life through magiks unknown. It haunts temple grounds, and will throw blasts of seeking compressed fire to pelt victims. The monster can only be harmed by holy magiks, and holy weapons of sort. It takes the form of a robed Mummy; in royal clothing. Although they are seemingly transparent. They can cast major debuffs as well, weakening their target and cursing them.
Agaures - A vile creature that was used long ago as a soldier in the foot armies of Lor Malgoriand. It stands roughly 5'5" in height, with long lanky arms, and a sort of hunched stance. They are extremely skinny, with visible ribs. They have long sharp claws, as well as a dark grey skin tone, with two dark red eyes, and a mouth filled with sharp teeth. The monster is able to fire a single Plasma bolt by directing both of its hands forward, dealing moderate damage. Up close, it prefers to rend the flesh of it's victim with razor sharp claws.
Ghostly Agaures - A transparent version of the mythical Agaures, stronger and invulnerable to physical non-holy attacks. Only kill-able by holy means, they can stir up quite a lot of trouble. Thankfully, you won't encounter many of these. They harm essence when they attack with melee, and will damage your soul as well as mana. Being killed by one of these up close means your bind to the world itself will be broken; no coming back for you!
Agatho Demon - A magikal creature that was said to exist in the Infernal plain only. This monster is full white, and is very similar to a beholder. The creature has a single red eye set into its center, and hovers idle above the earth by magikal propulsion methods unknown. They have large protruding horns atop their head, however, as well as a large grinning mouth with teeth. They are a nightmare to most. Able to fire magikal red tracing projectiles from its single eye, as well as belching a powerful bolt of red electricity. Unlike the Beholder, however, they lack their own magik barrier that protects their front flank from magikal attacks. That's a good thing, because that just makes killing these guys easier.
Apprentice of Maldora - It was said long ago that Maldora had took humans and created them into horrible monsters by twisting them with magik and turning them into hollow frames of what they once were. They wear simple robes, black in color with the Rune of Maldora; his symbol set into the chest. They hover above the earth gracefully, unaffected by gravity. They wear hoods that conceal their features, they have powerful controls over magik, and even are able to fade in and out of existence. Don't stare in awe too long, or you'll find yourself pelted by plasma orbs they cast. They will temporarily disappear and turn invisible, but listen closely for their distinct chanting, as that's your only hope of hitting them in this state. Otherwise; get ready to dodge a lot of mean blasts.
Avatar - Long ago, it was said the mystics were captured by Lor Malgoriand and morphed into horrible ugly reptile creatures. Everyone laughed at the myth, and deemed the person who said it a fool. Boy, they must think THEY are the stupid ones now. With red scales, and dark ash robes that hide their faces, they are one of the most powerful spell-casting creatures you'll come to find in your adventure. It is said that they're a rare dying breed, and not many exist. Those that do, bid their time in caves or hidden keeps, using their magik to influence the world of Leann from safety of any danger or so. Even so, if you were foolish enough to challenge them, they'd vaporize you with the variety of plasma spells at their disposal. However, it was said by a great adventurer whom had slayed one of the beasts; they explode violently upon dying, bursting out electrical plasma that is highly damaging. No doubt a spell they choose to curse themselves with in a petty attempt to kill those who killed him. To sum it up? You're gonna have trouble with this one.
Green Serpent - TO COME SOON!
Brown Serpent - TO COME SOON!
Minotaur - TO COME SOON!
Hailfire Beast - TO COME SOON!
Wyvern - TO COME SOON!
Shadow Beast - TO COME SOON!
Invisible Warrior - TO COME SOON!
Lizardman - TO COME SOON!
Hobgoblin - TO COME SOON!
Nightmare - TO COME SOON!
Afrit - TO COME SOON!
Greater Afrit - TO COME SOON!
Centaur - TO COME SOON!
Lich - TO COME SOON!
Maldora Acolyte - TO COME SOON!
Azazel - TO COME SOON!
Baphomet's Eyes - TO COME SOON!
Belphegor - TO COME SOON!
Blot - TO COME SOON!
Bormereth - TO COME SOON!
Greater Infernal Demon - TO COME SOON!
Cultist - TO COME SOON!
Dark Imp - TO COME SOON!
Imp - TO COME SOON!
Death Incarnate - TO COME SOON!
Guardian Cube - TO COME SOON!
Orc Warrior - A basic Orcat soldier armed with simple plate armor, and is pretty durable. The thing that makes the soldiers different from the rest is their ability to wield a variety of weapons. They are trained in all combat methods and are loyal to their shamans. They'd give their life gladly for their tribe, and fight to the death. (basically the backbone of the tribal forces.)
WEAPONS:
Short Sword.
Short Sword with Iron Shield.
Battle Ax (two handed.)
Adze.
Adze with Iron Shield.
Jarid.
Jarid with Iron Shield.
War spear. (two handed.)
Orc Rogue - Although he may seem a bit frail compared to his comrades, this Orc knows a few tricks and shouldn't be taken lightly. They wear rigid leather armor unlike their warrior brethren as the heavier plate would slow them down. Using speed as their ally, and attacking with deadly precision. They often are the Blackhand's Elite special unit.
WEAPONS:
Short Sword.
Stiletto.
Envenomed Stiletto.
Hand crossbow. (piercing armor tips / envenomed tipped bolts.)
Dual Short Swords.
Throwing Darts. - Lol, believe it or not these things were deadly back in Medieval times, and he'd put them to good use.
Orc Highlander - In the upper most foothills of Daragoth, there was said to be Orcat stronger than the tribes that dwelled east in the lowlands. These Orcs are somehow larger, stronger, and more cunning than their Plain dwelling counter parts. Armed with large Claymores, thicker plate armor, and a bad attitude, they're the "Big brothers" of the Blackhand Warrior.
WEAPONS:
Claymore. (two handed.) - common.
Great Sword. (two handed.) - A bit rarer than the claymore. These swords are the ..uh.. powerhouse, of weaker swords.
Maul. (two handed.)
Bipennis (two handed.)
Throwing Axes.
Sling.
Orc Berserker - Talk about mad. This guy doesn't seem to have any bottle top for his rage, and what's worse? He's not on your side. It was said in ancient texts, the Blackhand would take their most ferocious warriors, and slay their families, leaving the Orc in a constant state of rage. They Shamans brainwashed the Orc into believing their enemies were at fault for the death of his loved ones. Fueled by hate, they're not going to die easy.
WEAPONS:
Short Sword.
Short Sword with Iron Shield.
Battle Ax. (two handed.)
Dual One handed Axes.
Cudgel. - It's basically a thick one handed club weapon. If whacked hard by this, you'd be out cold for a long time.
Cudgel with Iron Shield.
War Troll - Big as a dump truck and as mean as one too, these creatures are extremely unintelligent, even for Orc standards. The Orcat decided many centuries ago they'd adopt them into their mainstay of forces, and since then, have been widely accepted as "Battle Berserkers". These Trolls however, have been fitted with thick iron plates of armor to protect them and help keep them fighting a bit longer. As well as thick iron gauntlets for harder smashing. Great.
Beholder - Hard to say what this creature is. Little is known about it besides that it somehow came into existence sometime during the Great War when the lost had begun their influence on the Mortal Plane. Magik gone horribly awry created this beast of unnatural design. A large round fleshy base seems to float above the earth, and in the center of the mass is a single green eye. A large gaping mouth with horrid sharp teeth, the monster is able to somehow project a variety of projectiles from its single eye, from Plasma, to Fire, and even to Lightning. The beast however, is apathetically neutral. However.. it was once said Lord Undamael once slayed these monsters and reincarnated them through necromancy to achieve an even more wicked twisted creature than before..
Undead Beholder - The Dreadlord's evil influence has turned these foul creatures into something even more foul. Rotting and decaying mass of flesh, with a skin tone now so pale than before. The eye itself has faded. In place of the hollow socket, a magikal glowing red aura flows instead. These beasts are no longer living, and now have even more power than in their previous life. They fire strange magikal blasts, a red plasma ball that is fast and deals high damage, to a blue plasma sphere that is much slower, but bursts on impact with a surface and spreads smaller orbs to damage. The creature even has the ability to belch nauseous clouds of green toxic plague. Also, they can reanimate the dead. Lovely, no?
Harpy - The skies and clifftops of the eastern parts are little inhabited. Why? Horrid creatures seem to enjoy biding their time on the coast, feasting on the travelers that pass as well as merchants heading inward to Daragoth's inhabited sea ports. Harpies are horrible bird-like men creatures. With razor sharp talons and a hunger for flesh, they have no regret dive bombing for your normal adventurer wandering through. These beasts are simple minded wild creatures, simply living, but by living, they require food. Sadly us humans are on their chain. They lack any special feats and use their claws and wings to do damage to those around them.
Ettin - A large uncivilized brute, for lack of better words. This beast takes the height of your average Troll, but his hide is a brownish color, and very thick naturally as well. What makes this beast so unique is the fact it has two heads, rather than one attached to a large muscular body-frame. Although they are large, and sometimes rather simple minded. They tend to be cunning at ambushing travelers and smashing them into a pulp with an uprooted tree or even a large Mace they found from an old War site.
WEAPONS:
Club.
Tree-trunk.
Mace.
Morning Star.
Lesser Mummy - This guy's been asleep; longer than you could possibly imagine. He died long ago and was put to rest in the temple you just so happen to be looking for loot in. Big mistake. Mummies are the result of a Lich or Necromancer reincarnating the vessels with life through magik to do their bidding. They're rather slow and basically, your typical Zombie, although they are much more intelligent. They are not that physically strong either, and can be dispatched with ease. However, groups of them tend to be rather bothersome as they swarm over enemies and begin to beat them to death.
Greater Mummy - The "brute" of the lower class mummies, this guy's somehow been beefed up with magik that makes him tough as a bull; as big as one too. With powers unknown, it was presumed this undead was once a simple Lesser Mummy, however with powers casted upon him, he was morphed into something larger, more bulkier, and hulking. He's now Mr. Olympia basically, and he makes good use of his fists, smashing you to a pulp if need be. He's not fun to deal with, and with his strength, he can easily over whelm most. He's faster, stronger, and much more durable than his lesser brethren. Tread with caution when dealing with these brutes.
Nitro Mummy - Even with the prefix like Nitro, you'd think "Well he must be fast." Not really. These guys are basically Greater Mummies, but somehow they've been given the ability to cast a flaming skull attack that traces in on you. You better be able to run fast, because the screaming flame hurts pretty bad. They're not that big of a deal though; very nasty in groups though. Best advised to take them out first.
Warrior Mummy - Through necromancy it seems they decided to bring back the fearsome royal soldiers of the ancient times. These guys are strong, and fast too. They were resurrected to do their bidding, and they are deadly loyal to the necromancer who revived them. Despite being rotten and decaying, they move with ease, being fully able to run in a full gait, as well as being durable (they can take a few hits before they finally go down.)
WEAPONS:
Gladius.
Gladius with Chimalli Shield.
Obsidian Club.
Obsidian Club with Chimalli Shield.
Obsidian Spear.
Obsidian Spear with Chimalli Shield.
Zyshe.
Zyshe with Chimalli Shield.
Long bow with Jagged arrows.
Javelins.
Mummy Spectre - "What the #$%@ is that?" is probably the only thing you'll be able to say when you see this guy. He's fast, extremely fast. In fact, he teleports about every 5 seconds to the closest person in your group, and starts flailing his arms like mad beating on them, for a brief time, before teleporting again to another. He's a very strange fellow, and when hit with enough damage, retreats in a cowardly fashion by teleporting off. They somehow control the ability to transport them selves over short distances with this teleporting attack. However, at long ranges, they cannot. They must be close to their target to do so. A good way one of these guys can be found out is by the fact their body itself is transparent almost. And they contain the ability to walk through walls, and fire a weak bolt of spectral energy at their targets. Fun huh?
Mummy Infernalist - And who said that the undead could only be killed with fire? Seems this Royal Mummy decided to start using it himself. With great precision this "holy-man" can fling heated magikal bolts of flame that streak at targets and cause heavy damage. These guys are however, EXTREMELY slow, and walk constantly, never choosing to run. They simply casually stroll from location to so. They can cast heavy damaging spells, and even have their own repel attack if someone gets to close and starts beating on him. He's pretty frail, just like the Spectres. Except that he has a lot of damage reduction it seems, his own magik barrier. And it doesn't seem he's gonna die very easily. With a book of unholy spells at his disposal, you'll be fighting this guy for a good time.
Vampyric Mummy - Through what it seems a horrible combination of undead Magiks, this Mummy was given Vampyric powers to drain the life of his victims and heal his own wounds. They are very fast, having the ability to run and leap fearsomely. They attack with sharp claws and rend their attackers' flesh, and absorbing their blood in the process to heal their own wounds. They attack with speed and deal heaps of damage, and would be wise to deal with them first. In packs, these things are a nightmare. They attack only by melee, but have a leap attack they can use at medium range to take an attacker offguard. When they take enough damage, they retreat momentarily, but soon return back.
Pharaoh of Plagues - A great mummy of terror, it uses horrible powers over Affliction to cast spells that melt flesh, burn eyes, and disease their victims with flesh rot. They move just like a Mummy Infernalist, except they also can take much damage, and have their own repel attack. They usually wield a Staff of some sort to help their magiks.
Pharaoh of Flames - Fire variant of Pharaoh of Plagues.
Pharaoh of Freeze - Ice variant of Pharaoh of Plagues.
Pharaoh of Lightning - Lightning variant of Pharaoh of Plagues.
Geist of Ra - A terrifying spirit that was brought about through second life through magiks unknown. It haunts temple grounds, and will throw blasts of seeking compressed fire to pelt victims. The monster can only be harmed by holy magiks, and holy weapons of sort. It takes the form of a robed Mummy; in royal clothing. Although they are seemingly transparent. They can cast major debuffs as well, weakening their target and cursing them.
Agaures - A vile creature that was used long ago as a soldier in the foot armies of Lor Malgoriand. It stands roughly 5'5" in height, with long lanky arms, and a sort of hunched stance. They are extremely skinny, with visible ribs. They have long sharp claws, as well as a dark grey skin tone, with two dark red eyes, and a mouth filled with sharp teeth. The monster is able to fire a single Plasma bolt by directing both of its hands forward, dealing moderate damage. Up close, it prefers to rend the flesh of it's victim with razor sharp claws.
Ghostly Agaures - A transparent version of the mythical Agaures, stronger and invulnerable to physical non-holy attacks. Only kill-able by holy means, they can stir up quite a lot of trouble. Thankfully, you won't encounter many of these. They harm essence when they attack with melee, and will damage your soul as well as mana. Being killed by one of these up close means your bind to the world itself will be broken; no coming back for you!
Agatho Demon - A magikal creature that was said to exist in the Infernal plain only. This monster is full white, and is very similar to a beholder. The creature has a single red eye set into its center, and hovers idle above the earth by magikal propulsion methods unknown. They have large protruding horns atop their head, however, as well as a large grinning mouth with teeth. They are a nightmare to most. Able to fire magikal red tracing projectiles from its single eye, as well as belching a powerful bolt of red electricity. Unlike the Beholder, however, they lack their own magik barrier that protects their front flank from magikal attacks. That's a good thing, because that just makes killing these guys easier.
Apprentice of Maldora - It was said long ago that Maldora had took humans and created them into horrible monsters by twisting them with magik and turning them into hollow frames of what they once were. They wear simple robes, black in color with the Rune of Maldora; his symbol set into the chest. They hover above the earth gracefully, unaffected by gravity. They wear hoods that conceal their features, they have powerful controls over magik, and even are able to fade in and out of existence. Don't stare in awe too long, or you'll find yourself pelted by plasma orbs they cast. They will temporarily disappear and turn invisible, but listen closely for their distinct chanting, as that's your only hope of hitting them in this state. Otherwise; get ready to dodge a lot of mean blasts.
Avatar - Long ago, it was said the mystics were captured by Lor Malgoriand and morphed into horrible ugly reptile creatures. Everyone laughed at the myth, and deemed the person who said it a fool. Boy, they must think THEY are the stupid ones now. With red scales, and dark ash robes that hide their faces, they are one of the most powerful spell-casting creatures you'll come to find in your adventure. It is said that they're a rare dying breed, and not many exist. Those that do, bid their time in caves or hidden keeps, using their magik to influence the world of Leann from safety of any danger or so. Even so, if you were foolish enough to challenge them, they'd vaporize you with the variety of plasma spells at their disposal. However, it was said by a great adventurer whom had slayed one of the beasts; they explode violently upon dying, bursting out electrical plasma that is highly damaging. No doubt a spell they choose to curse themselves with in a petty attempt to kill those who killed him. To sum it up? You're gonna have trouble with this one.
Green Serpent - TO COME SOON!
Brown Serpent - TO COME SOON!
Minotaur - TO COME SOON!
Hailfire Beast - TO COME SOON!
Wyvern - TO COME SOON!
Shadow Beast - TO COME SOON!
Invisible Warrior - TO COME SOON!
Lizardman - TO COME SOON!
Hobgoblin - TO COME SOON!
Nightmare - TO COME SOON!
Afrit - TO COME SOON!
Greater Afrit - TO COME SOON!
Centaur - TO COME SOON!
Lich - TO COME SOON!
Maldora Acolyte - TO COME SOON!
Azazel - TO COME SOON!
Baphomet's Eyes - TO COME SOON!
Belphegor - TO COME SOON!
Blot - TO COME SOON!
Bormereth - TO COME SOON!
Greater Infernal Demon - TO COME SOON!
Cultist - TO COME SOON!
Dark Imp - TO COME SOON!
Imp - TO COME SOON!
Death Incarnate - TO COME SOON!
Guardian Cube - TO COME SOON!