bluezerosix7
New Adventurer
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\deadlinesbass\half-life"
** Executing...
** Command: C:\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\valve hammer editor\maps\testmap"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1\tools\hlcsg.exe "c:\valve hammer editor\maps\testmap"
Entering c:\valve hammer editor\maps\testmap.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using Wadfile: \program files\valve\steam\steamapps\deadlinesbass\half-life\valve\halflife.wad
- Contains 1 used texture, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\deadlinesbass\half-life\msc\thornlands.wad
- Contains 1 used texture, 50.00 percent of map (138 textures in wad)
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\valve hammer editor\maps\testmap"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1\tools\hlbsp.exe "c:\valve hammer editor\maps\testmap"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 35 (0.00 seconds)
BSP generation successful, writing portal file 'c:\valve hammer editor\maps\testmap.prt'
SolidBSP [hull 1] 25 (0.00 seconds)
SolidBSP [hull 2] 21 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.03 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\valve hammer editor\maps\testmap"
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\VALVEH~1\tools\hlvis.exe "c:\valve hammer editor\maps\testmap"
7 portalleafs
12 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
20%...50%...70%... (0.00 seconds)
LeafThread:
20%...50%...70%... (0.00 seconds)
average leafs visible: 0
g_visdatasize:21 compressed from 7
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\valve hammer editor\maps\testmap"
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\VALVEH~1\tools\hlrad.exe "c:\valve hammer editor\maps\testmap"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\VALVEH~1\tools\lights.rad']
238 faces
Create Patches : 2880 base patches
0 opaque faces
54670 square feet [7872512.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(0.56 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.86 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
Transfer Lists : 3204224 : 3.20M transfers
Indices : 120536 : 117.71k bytes
Data : 12816896 : 12.22M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
2.47 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\valve hammer editor\maps\testmap.bsp" "\testmap.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\valve hammer editor\maps\testmap.pts" "\testmap.pts"
** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\DEADLI~1\HALF-L~3\hl.exe
** Parameters: +map "testmap" -dev -console
-----------------------------------------------
not quite sure what im doing wrong... its just a small box with a start spot
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\deadlinesbass\half-life"
** Executing...
** Command: C:\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\valve hammer editor\maps\testmap"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1\tools\hlcsg.exe "c:\valve hammer editor\maps\testmap"
Entering c:\valve hammer editor\maps\testmap.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using Wadfile: \program files\valve\steam\steamapps\deadlinesbass\half-life\valve\halflife.wad
- Contains 1 used texture, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\deadlinesbass\half-life\msc\thornlands.wad
- Contains 1 used texture, 50.00 percent of map (138 textures in wad)
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.05 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\valve hammer editor\maps\testmap"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1\tools\hlbsp.exe "c:\valve hammer editor\maps\testmap"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 35 (0.00 seconds)
BSP generation successful, writing portal file 'c:\valve hammer editor\maps\testmap.prt'
SolidBSP [hull 1] 25 (0.00 seconds)
SolidBSP [hull 2] 21 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.03 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\valve hammer editor\maps\testmap"
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\VALVEH~1\tools\hlvis.exe "c:\valve hammer editor\maps\testmap"
7 portalleafs
12 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
20%...50%...70%... (0.00 seconds)
LeafThread:
20%...50%...70%... (0.00 seconds)
average leafs visible: 0
g_visdatasize:21 compressed from 7
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\valve hammer editor\maps\testmap"
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\VALVEH~1\tools\hlrad.exe "c:\valve hammer editor\maps\testmap"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\VALVEH~1\tools\lights.rad']
238 faces
Create Patches : 2880 base patches
0 opaque faces
54670 square feet [7872512.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(0.56 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.86 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
Transfer Lists : 3204224 : 3.20M transfers
Indices : 120536 : 117.71k bytes
Data : 12816896 : 12.22M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
2.47 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\valve hammer editor\maps\testmap.bsp" "\testmap.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\valve hammer editor\maps\testmap.pts" "\testmap.pts"
** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\DEADLI~1\HALF-L~3\hl.exe
** Parameters: +map "testmap" -dev -console
-----------------------------------------------
not quite sure what im doing wrong... its just a small box with a start spot