- Joined
- Jun 14, 2006
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Idea 1: Territory System
This will be mainly for guilds. Guilds will be able to take their flag ( a model would be cool or no model at all) and claim ownership of a town or city. Other guilds can fight for ownership via GvG with 3 or more people. And the guild's main color will be shown on the radar (if we have one in source) with the name and icon.
To avoid spamming, after a guild tries to take over and fails, that guild can not try again for a certain ammount of time.
Idea 2: Random System
This is make many many different weapons with only 1 model. Every weapon that the client picks up will have a different hit chance and damage % (set on random).
Lets say you pick up 3 different FCK's. 1 will have a hit chance of >= 20 so its a regular FCK, another will have a >= 15 hit chance so it will be a SFCK and the last will have a hit chance of 14 or below so its a PFCK (I think you get the picture, and it doesnt solely rely on hit chance)
If this system goes in, it will mean that almost no weapon will be the same.
This will be mainly for guilds. Guilds will be able to take their flag ( a model would be cool or no model at all) and claim ownership of a town or city. Other guilds can fight for ownership via GvG with 3 or more people. And the guild's main color will be shown on the radar (if we have one in source) with the name and icon.
To avoid spamming, after a guild tries to take over and fails, that guild can not try again for a certain ammount of time.
Idea 2: Random System
This is make many many different weapons with only 1 model. Every weapon that the client picks up will have a different hit chance and damage % (set on random).
Lets say you pick up 3 different FCK's. 1 will have a hit chance of >= 20 so its a regular FCK, another will have a >= 15 hit chance so it will be a SFCK and the last will have a hit chance of 14 or below so its a PFCK (I think you get the picture, and it doesnt solely rely on hit chance)
If this system goes in, it will mean that almost no weapon will be the same.