- Banned
- #1
MasterSword: Continued has quite some interesting skyboxes. I did some research on the pitch/yaw values, light source locations, and ideal light color/brightness of all these skyboxes. I triple-checked the information and tested everything in-game.
First, some information about skyboxes. Hammer has a strange orientation system, as you may have noticed. In the top (x/y) view, the right side of the screen is 0°, the top of the screen is 90°, the left side of the screen is 180°, and the bottom of the screen is 270°. The following two pictures should make clear how every skybox wraps around a map:
Every new point-based entity you create will be oriented in the direction marked by the orange arrow, which is 0°.
This picture illustrates how the six skybox images (bk, dn, ft, lf, rt, up) connect with each other.
(click to enlarge)
Without further ado, the skyboxes:
(all of them can be clicked to enlarge)
First, some information about skyboxes. Hammer has a strange orientation system, as you may have noticed. In the top (x/y) view, the right side of the screen is 0°, the top of the screen is 90°, the left side of the screen is 180°, and the bottom of the screen is 270°. The following two pictures should make clear how every skybox wraps around a map:
Every new point-based entity you create will be oriented in the direction marked by the orange arrow, which is 0°.
This picture illustrates how the six skybox images (bk, dn, ft, lf, rt, up) connect with each other.
(click to enlarge)
Without further ado, the skyboxes:
(all of them can be clicked to enlarge)