A Proposal On How To Make Guilds More Meaningful

Stoned

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Okay, so, let me start off with this statement:

"Guilds have no purpose other than crests."

Face it, there are no real benefits in joining a guild right now. Even the crests you find in MSC serve no real purpose other than giving identification to the player and their guild. But hopefully this thread shall give new inspiration to the devs to implement a system to give guilds a greater purpose.



Guild Benefits Proposal 1
Since grinding and the constant item farming is such a popular task among players (albeit, it's really the only thing to do) why not alleviate some of this by giving guilds a permanent (permanent being it is effective at all times. Even if you are alone in the server) minuscule boost in XP and drops? Minuscule being a 2% drop and XP boost. Say you are going for Phoenix Armor, the drop rate for Phoenix Armor being 2% (or so I've been told) thus the drop rate will be increased to 4%. And you are going to slay some Orcish Flayers on your way there which are worth a 100XP. The boost will make it so you are awarded 102XP. Not much, but it will make a difference, even if it is a small one. Bare in mind that this boost will only be available to OFFICIAL guilds. Official guilds being a guild who has been bestowed a crest.


Guild Benefits Proposal 2
Items are the main driving force in MSC. Everyone is always searching for that awesome item to add to their inventory or help them inflict more damage. So why not give exclusive items to guilds? Yes, this is what crests are, but I mean to expand upon those unique items that are only available to guilds. Perhaps a finite supply of useful pots. Also, they would be re-supplied every week or so. Maybe every month.

That's all for now. I will continue to add ideas to this thread later. In the mean time please digest these ideas.
 

Caluminium

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I like the Proposal 1 idea, do you mean like 2% per player in the guild running the map, so if you had 3 in the same guild running the map you would get a +6% boost? This would encourage guilds to work together more.

There would have to be a way to make sure it's an official guild and players won't just join parties together for the boosts, maybe it would check with crests.
 

zeus9860

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Guilds are here for crests, farming parties, and other smaller things such as guild trading between guildies and other friendly guilds, there's also the part that each guild contains their own secrets (or at least i think they do, to the ones that have a hidden subforum).

My opinion on both proposals:

#1 is plain useless unless a good amount of the items we have were extremelly hard to get. Xp boost you mention is even more useless, who cares about earning 2% more xp when you usually can't get more than 20k xp (meaning u would get 20400 tops with the boost) and at higher levels you require insane effort to level up once, all this so that in the end you would end up saving like 10-15 minutes of my time? >_>
I would prefer seeing something like: adjustable xp boost per player in each guild (each guild with different boosts), possibly based on their hp. Or make each player in each guild boost xp by a certain % (random example: 5 BoU members in same server = 25% xp boost per kill, making that 5% per guildie).

#2 I sort of agree with this, the "big" guilds in ms:c could always use their own smithy or something of the kind, perhaps making a npc that requires a guild password to access its shop/forge/bank. :wink:

Shop - many tier items for players to use, based on the guild's ranking system? (eg: tier 1, lvl 10 items for "freshblood" rank, in other words beginner/rookie, could be the same weapon/item for each tier, just different stats, calling lower tier items "lesser", then sharp/fine/greater/master... etc. Then prehaps 1 unique item for the guild leader, which could be accessed by using another password only given away to the guild leader.)
Forge - could be samething as shop, instead of buying items, we would have to forge them.
Bank - i dont know if this is possible but w/e, make a bank exclusive to each guild, anyone in the guild could come in, deposit w/e they want to deposit. Items could be withdrawn by higher ranks or just top rank in guild (aka leader). Perhaps making a transfer log, see who deposited what and who took what.


And to offer my own suggestion, it would be nice if each guild had their own map, created by the guild itself (or whoever wanted to make one for a guild). Map could contain some challenges to test who is worthy of a new rank or not. If this was to become something new, could aswell use personal items from the guild obtained there. Something similiar to the sorc_villa medal, each new rank your guild item would go 1 tier higher.
 

Caluminium

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zeus9860 said:
And to offer my own suggestion, it would be nice if each guild had their own map, created by the guild itself (or whoever wanted to make one for a guild). Map could contain some challenges to test who is worthy of a new rank or not. If this was to become something new, could aswell use personal items from the guild obtained there. Something similiar to the sorc_villa medal, each new rank your guild item would go 1 tier higher.

This sounds good.
 

J-M v2.5.5

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Stoned said:
Face it, there are no real benefits in joining a guild right now.
Hahahahahahahahahahahahaha!

Edit: I also disagree with this thread entirely simply because people will make stupid crap guilds noone cares about to get unfair advantages.
 

Stoned

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J-M v2.5.5 said:
Stoned said:
Face it, there are no real benefits in joining a guild right now.
Hahahahahahahahahahahahaha!

Mind elaborating on your post? >_>
 

Tigerkev

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I'm still waiting for a GvG system with one or two maps. Getting more detail in the guild stuff would help too.

I just got an idea. What about a "Leader staff" or something similar, given to the leader to a guild (not dropable and stuff), which can cast buffs based on the guild level like.. let's see... 5% damage boost or something to all guild members on the same map for 5minutes or so on guild level 1 and then a 10% damage boost on level 2, it's just an idea and i know how much of work it is.

€:
Stoned said:
Official guilds being a guild who has been bestowed a crest.
J-M v2.5.5 said:
Edit: I also disagree with this thread entirely simply because people will make stupid crap guilds noone cares about to get unfair advantages.
 

zeus9860

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J-M v2.5.5 said:
Edit: I also disagree with this thread entirely simply because people will make stupid crap guilds noone cares about to get unfair advantages.

Hey i thought you never cared to read/post (on) a suggestion thread... :JM:

It also depends on what you mean, it could be bad or good the results. Anyways, Thothie could just use that "5 members rule to create a guild with a crest", spice it up to something harder like... every month you would need 5 new members in your guild otherwise it would go down or loose its boosts(or w/e), reaching a certain limit of members or months then it doesn't matter anymore, your guild would get to keep its earned status once it reached the goal. This could end up being challenging in the end and possibly bring some newcomers to the game...

Or

Make something that prevents people from easily achieving a guild of their own that has its own relics.

Or

Make guilds classified by type... idk, something like party/guild/specialized guild, party would remain a group of players with same party name, guild would remain as it is, specialized guild would be the new type of guild that could have its own map/boosts and item set (something that represents a guild in form of armor or weapon...). Specialized guilds could have a few options to pick from, something like:
-1 boost choice (xp, damage, speed, wealth, defense, better hp or mp regeneration while standing/sitting, more hit rate, etc);
-1 weapon of choice to represent the guild and possibly 1 armor, helmet or shield;
-1 map that must be player friendly (possibly hostile to non guild players), could be something like a small town that offers few things and has a spot for guild members to rank up or something of the kind...
 

Bordoga

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zeus9860 said:
-1 boost choice (xp, damage, speed, wealth, defense, better hp or mp regeneration while standing/sitting, more hit rate, etc);
-1 weapon of choice to represent the guild and possibly 1 armor, helmet or shield;
-1 map that must be player friendly (possibly hostile to non guild players), could be something like a small town that offers few things and has a spot for guild members to rank up or something of the kind...

A boost choice, hmm? Well I guess that might be okay.
As for the representative "Weapon" + another choicewise Item. Imo the 2nd choicewise Item would be too much.
Anyway the representative Weapon sure comes to a Liking.
The "guild" map should be no Problem at all.
Each Guild could have one of their own.
So they could initiate a Prjoect like Alvion Castle, just within their Guild.
 

FER

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I dont think this would work, at least the part where the guild is involved.

It could be instead a leadership option where everyone could vote a leader on the server and everyone near the leader gets a boost, but when the leader is dead everone gets a negative boost until they get near him again.
 

Bordoga

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Wow that suggestion suprised be a bit, tbh.

Also a point we could discuss.
Leadership, mhh? Well then you always have to vote for a Leader if I got that right?
 

FER

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No you wouldnt have to do it, it would be optional.

No leadership means you dont have negative boosts when away from the leading player, whereas choosing a leader would give nearby boosts and compensate with below average stats when not near the leader.
 

Age

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Friendship is the only benefit I've ever sought in joining a guild, and IMO, that's the way it should be.
 

jon50559

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Age said:
Friendship is the only benefit I've ever sought in joining a guild, and IMO, that's the way it should be.

YES!

Don't go WoW's route and ruin the whole point of a guild, which is getting together with friends to have fun.
And half of the suggestions in here are very bad, game-breaking even.
 

Thothie

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Don't intend to do anything with the guilds that alters gameplay, anymore than I intend to put out items for developers that alter game play.

Had intended to setup Guild vs. Guild maps, including a territorial control system, where guild members could invest in automated defenses for their territories. The lack of a dependable FN file read kinda puts a kink in that plan. At the moment, best we could do is setup a persistent territorial control map for each server. The FN file write seems a bit more dependable than the read, however, so we could at least keep track of global Guild vs. Guild wins and losses, say on Capture the Grail maps, for instance.

Capture the Grail Gvs.G maps at least wouldn't encourage everyone to join the largest guild possible, as any guild with four or five high end players could at least potentially win. Territorial control, on the other hand, would be more about what the guild could invest, so it would fall into that trap. Nonetheless, could keep a sticky up for CTG winners, so guilds could see how they were fairing.

Everytime I bring this up, interest seems minimal, however, and everyone seems as though they'd rather have me working on something else - not that there isn't already a sh*tload of other back-burnered work for me to do...

Crests are the only identifier for guild membership, however, and they aren't all that secure. It'd be far too much effort to keep guild memberships up to date in any other way, so this does rather limit what we can do with guilds.
 

Tigerkev

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Thothie said:
The lack of a dependable FN file read kinda puts a kink in that plan.

What about MySQL or any other database server for that matter, it would be the simplest way to do and also not much of a hassle to implement, i don't know the FN code tho.
 

Thothie

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Hey, if you can figure a way to code that up, and host it on the same vbox running the FN servers, maybe... But otherwise...
 

franky200

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Thothie said:
Don't intend to do anything with the guilds that alters gameplay, anymore than I intend to put out items for developers that alter game play.

Had intended to setup Guild vs. Guild maps, including a territorial control system, where guild members could invest in automated defenses for their territories. The lack of a dependable FN file read kinda puts a kink in that plan. At the moment, best we could do is setup a persistent territorial control map for each server. The FN file write seems a bit more dependable than the read, however, so we could at least keep track of global Guild vs. Guild wins and losses, say on Capture the Grail maps, for instance.

Capture the Grail Gvs.G maps at least wouldn't encourage everyone to join the largest guild possible, as any guild with four or five high end players could at least potentially win. Territorial control, on the other hand, would be more about what the guild could invest, so it would fall into that trap. Nonetheless, could keep a sticky up for CTG winners, so guilds could see how they were fairing.

Everytime I bring this up, interest seems minimal, however, and everyone seems as though they'd rather have me working on something else - not that there isn't already a sh*tload of other back-burnered work for me to do...

Crests are the only identifier for guild membership, however, and they aren't all that secure. It'd be far too much effort to keep guild memberships up to date in any other way, so this does rather limit what we can do with guilds.

I'm not good at mapping or anything, but i could design an arena. Maybe since Caluminium inspired me to map so much he might help me out a bit too.
 

zeus9860

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franky200 said:
I'm not good at mapping or anything, but i could design an arena. Maybe since Caluminium inspired me to map so much he might help me out a bit too.

Nm_edana first or gtfo. :wink:
 
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