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Since spark seems to have disappeared for now, I've been making tweaks to their last release (3rd April, 2023) in order to add additional QoL and fix a few issues, both legacy and mod-introduced. I'm open to feedback and suggested changes, so please reach out in this thread with any comments!
Latest sc.dll file date: 19 May 2023
As per spark's post, you must install the sc.dll file in your MSC installation(s):
Please note that my changes are not compatible with the Quirky Quornhole server, and I am not affiliated with that server.
Using spark's "sc 2023-04-03.zip" as a baseline, here is my current changelog:
14-May-23:
1. Overhauled the first part of the Edana mayor conversation. You can't speak to him through walls anymore, he doesn't somehow know your true name, and he now correctly handles the conversation if you start it with the word you are meant to provide during the quest.
2. Fixed the frost bow "resistance doesn't work first time you pull it out in a map" bug.
3. Tundra can now provide its unique reward, even if there is only 1 player (previously required a minimum of 2).
4. Adjusted the chance of the Summon Bear scroll to appear in the final chests of its map to be roughly 20% per chest.
5. You can now run lodagond-4 repeatedly and still fight the boss. Previously, defeating the boss would require you to start from lodagond-1 again if you wanted them to spawn again. However, if you wish to have the alternate reward, you will still need to talk to the correct individual on the correct map again before fighting the boss.
6. Modified lure based entities. Now, only critical NPC lures (such as the crystal and old_helena NPCs) should be invulnerable. This should fix maps such as phlames being impossible to complete.
16-May-23:
7. Roland, the Gatecity blacksmith, will now respond to "ore" in localchat (if you have the ore and the broken axe) to start the conversation about repairing the golden axe.
8. Once Roland makes his offer to repair the axe, the menu that gives you the option to accept or decline will be forcibly opened, eliminating the need to press F on him.
19-May-23:
9. Bloodshrine, ms_snow, Nashalrath, Phlames, ms_cave and Tundra (I missed a chest last time) can now correctly drop all of their loot for a single player.
10. Undercliffs had a few chances of giving you no special reward item, even if you rolled a successful reward item roll. That was a bit rude, so I removed those chances.
11. Catacombs used a really weird drop distribution system that I haven't seen on any other maps. I've drastically simplified it. All rewards should be droppable for a solo player now.
12. Adjusted Lodagond-4's final chest to have a minimum drop chance of 20% for each item. Previously it was as low as 5% for certain items.
Upcoming intended changes:
The latest version of my changes can be found attached to this post. Earlier versions can be found in posts throughout this topic.
Latest sc.dll file date: 19 May 2023
As per spark's post, you must install the sc.dll file in your MSC installation(s):
- Download the zip file attached to the latest release post and copy the sc.dll file inside it to /msc/dlls, overwriting the original sc.dll (back up the original if you want to revert later without reinstalling).
- If you're playing on a dedicated server (HLDS), do the same on both the server and the client.
Please note that my changes are not compatible with the Quirky Quornhole server, and I am not affiliated with that server.
Using spark's "sc 2023-04-03.zip" as a baseline, here is my current changelog:
14-May-23:
1. Overhauled the first part of the Edana mayor conversation. You can't speak to him through walls anymore, he doesn't somehow know your true name, and he now correctly handles the conversation if you start it with the word you are meant to provide during the quest.
2. Fixed the frost bow "resistance doesn't work first time you pull it out in a map" bug.
3. Tundra can now provide its unique reward, even if there is only 1 player (previously required a minimum of 2).
4. Adjusted the chance of the Summon Bear scroll to appear in the final chests of its map to be roughly 20% per chest.
5. You can now run lodagond-4 repeatedly and still fight the boss. Previously, defeating the boss would require you to start from lodagond-1 again if you wanted them to spawn again. However, if you wish to have the alternate reward, you will still need to talk to the correct individual on the correct map again before fighting the boss.
6. Modified lure based entities. Now, only critical NPC lures (such as the crystal and old_helena NPCs) should be invulnerable. This should fix maps such as phlames being impossible to complete.
16-May-23:
7. Roland, the Gatecity blacksmith, will now respond to "ore" in localchat (if you have the ore and the broken axe) to start the conversation about repairing the golden axe.
8. Once Roland makes his offer to repair the axe, the menu that gives you the option to accept or decline will be forcibly opened, eliminating the need to press F on him.
19-May-23:
9. Bloodshrine, ms_snow, Nashalrath, Phlames, ms_cave and Tundra (I missed a chest last time) can now correctly drop all of their loot for a single player.
10. Undercliffs had a few chances of giving you no special reward item, even if you rolled a successful reward item roll. That was a bit rude, so I removed those chances.
11. Catacombs used a really weird drop distribution system that I haven't seen on any other maps. I've drastically simplified it. All rewards should be droppable for a solo player now.
12. Adjusted Lodagond-4's final chest to have a minimum drop chance of 20% for each item. Previously it was as low as 5% for certain items.
Upcoming intended changes:
- Overhaul of Unholy Blade distribution method to make it more accessible for solo players
The latest version of my changes can be found attached to this post. Earlier versions can be found in posts throughout this topic.
Attachments
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