A suggestion of mine.

Rare Buying NPC?

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Thothie

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Crow said:
Do you plan on changing the whole "You need 100000 gold to repair you Golden Axe" dealy?

Nah. Might consider it after an economy reset, but even then... Tis a nasty piece of work.
 

ceriux

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i have another idea for help with economy , make a couple new weapons and armors then add in mining then add in special "gems" or something that u can take to an npc with a basic weapon or armor or even crafting item, and have that npc make the new items for good prices! that could help a little bit.... even though i dont see whats wrong with having lots of gold.
 

elfstone222

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Well, for one, we don't have too terribly much to do with gold right now. That means that unless you're chain dying on most any map you play, your gold reserves are at a constant incline in the current system. Especially considering the only player economy we have is a *trade item for item* one, and even if we could trade gold right now, who would want to unless their going for a UGA?

We need more uses for gold in order for it to become important enough to worry about like this, I'm level 32, and the only thing I've spent any signifigant amount of gold on, was my UGA, and I don't doubt it's the same with most of the other higher level players.
 

Evaan

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I still say we go for item decay.

Each weapon and armor can take only so many amounts of hits (not damage, x number of hits, be it rat or a boss) before it becomes rendered useless. You must take the item to a smithy who can repair it. Shields also.

Problem there is that the information stored would have to save to the character, and we'd like as little stored on the character as possible, lest we corrupt it.


There needs to be something *constant* that require money to tend. That's how MMORPG economy works. Item decay or something.

I think that if we removed automatic regeneration of health and mana, people would have to purchase potions (it was like this in the old MS also).

Again, people would have to store on potions, and the more potions, the closer to character corruption you get.

<sigh>
 

Gaz

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Evaan said:
I still say we go for item decay.

Each weapon and armor can take only so many amounts of hits (not damage, x number of hits, be it rat or a boss) before it becomes rendered useless. You must take the item to a smithy who can repair it. Shields also.

I hate this stuff in MMOs with a passion :(
 

villager

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Evaan said:
I think that if we removed automatic regeneration of health and mana, people would have to purchase potions (it was like this in the old MS also).

Again, people would have to store on potions, and the more potions, the closer to character corruption you get.

<sigh>

You make it sound like they'll need to carry as much pots as you needed in MS, were medium pots only healed for 17hp :|

I think if you just replaced all the medium and large potions outside of stores with small potions, I think that would be a great idea (IMO) :D

I've always thought of a really rare potion that heals you completely would be really cool, and extremely useful. :)
 

Evaan

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I'm actually at 65/75 of the item limit due to the amounts of potion I carry with me.

And those are mana potions...
Well, and about 10 stacks of arrows and 5 weapons and a shield, and the packs themselves.


What I was saying is that you would NEED potions (or Rejuvenation) to heal yourself. If you heal with Rejuvenation, you would have to store on mana potions, or purchase healing potions and go with that instead.

If we did this, however, lesser mana potions should be added to allow mana regeneration at low to medium levels.

Either way, potions would have to be constantly purchased, and boom - we suddenly have a use for money again.

The way I see it, pots today are only used in battle, or if you're too lazy to wait for the health and mana to regenerate while resting.
 

Thothie

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Most of the newer MMORPG have rapid regeneration for a reason. It's actually more important to have in MSC than most - because you can't simply "pop off to a town and run back" to get resupplied - everyone would have to go with you.

The downtime before regeneration was also absolutely atrocious - especially at the higher levels - you'd run out of pots and spend 90% of your game sitting and waiting (probably more, actually).

Primary reason we've no use for money at the moment is that there's too many players running around with levels of gold you'd need Carl Sagan to count due to old exploits, and there's still several exploits out there.

And yeah, the item limit is pretty stiff as it is.
 

The Man In Black

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Well, there are several problems. One of the biggies is that if you make an uber weapon to be sold in stores, how do you price it? People like Thothie's version of J-M (We still dunno what's going on there..) could by many of said weapon if it were priced at even 1 million gold. If you make it so Thothie's version of J-M would struggle to get it, normal people would have no chance of getting to it.
 

ceriux

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i think if u find a piece of rare armor you shouldnt get too much for it, like lets say... u get.... fang tooth dagger... and the strongest dagger you can buy thats not rare costs.... 500... FTD should cost actually less... lets say... 400 or 450... that or even less cause i went with a group of higher level players at blood rose and ended up getting 2 FTD's so maybe 200 a piece for them... basically id like to have them sell-able and still get a small profit, thats what i ment about "good money." Instead of just wasting them and dropping them, or better yet to give people another reason of why not to give their left over rares to noobs. Also, when thothie has the chance maybe adding the pet system might give people another reason to spend money... if for just the hell of it.

EDIT: i dont think they should be sold back to players... and if they do... make them buyable at extreamly high prices.
 

Shurik3n

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This kind of thing was suggested before. I still like the idea, but the fact remains that money is useless past level 25. I only have roughly 16,000 gold because theres no point in effortlessly picking it up from the ground as is, why on earth would I go through extra effort of spending hours getting items to sell?
 

Evaan

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Well, my character created since May now has 8800 gold, and is level 23.

I think that's a fairly good amount of gold. I would expect me to have more like 1500-2000, but fact is - I don't ever buy mana potions. I just raid some chest.

Another problem is common armor being found in chests. You can raid it before you get the chance to raise the money for it.
 

Thothie

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Feel free to axe those and make people save up, I've no issue there. I wish we had a way to put level requirements on armor, but at the moment, we don't.

ceriux said:
i still dont see a problem with having lots-o-gold .. o_O

Problem with people having lots of gold is the same problem with people having lots of dollars - it devalues the currency. If everyone was a billionaire, milk would be 5 million dollars a bottle. One needs only to visit certain foreign countries to see this concept in action.

If everyone one has 10 million gold, your choices are, 1) Make gold useless, 2) make everything cost 500k gold.

They call it an economy for a reason.
 

ceriux

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well, i hate to bring this up, but... high levels in all RPG's have high amounts of currency... check it out...
 

Thothie

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They have to work to get it though - which is why you can hire groups of kids in Thailand to run around on WoW getting gold, sell said gold on eBay, and make a profit. Our multi-millionare players, on the other hand, didn't have to work for it (or buy it on eBay), and there's no concievable way to make enough gold to catch up with them. Some of them have so much gold it seems to be messing up the counter due to overflow. If we let that group cash in that gold for useful items, everyone in the game would have said items in no time flat.

Not that the WoW economy isn't wrecked too... But they can't hold a candle to the Bolivian hole ours has sunk into.
 

ceriux

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so question, u want an economy reset? or how ever you put it. what is your goal with this and what would it accomplish? because that confuses me.
 

Jelly

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If we were to put in a rare-selling NPC which sold rares for extremly high prices, like, 2 millions for Nova Blade, wouldn't it be fair? Of course not the first month but when guys like J-M eventually run out of money it'd be fair. We'd have a reason to save up loads of gold.
 

CrazyMonkeyDude

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I'd vote no on an econemy reset... At least until I get the gold for BGA
 

Evaan

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Rares should not be purchasable at stores. It'll just make them really expensive weapons, and give people little reason to go where they're normally found.
 

villager

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Evaan said:
Rares should not be purchasable at stores. It'll just make them really expensive weapons, and give people little reason to go where they're normally found.

Idk, you know how funny it would be if a lvl10-20 saw a Tork for sell at 650k? :D
 
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