- Admin
- #1
Eh... This might be a custom content question... but... I notice it seems that ambient_generic has been broken completely somehow in MS:C... or... was something "done" to it?
I notice you guys do tend to take out some entities willy nilly from time to time - but seems a rather major one. Is it a limitation of the MS:C's new sound system?
I knew there was something that was missing, sound-wise, from MS:C or at least it seemed a lot of sounds weren't firing, but now I see why... Basically, I'm finding in these map conversions I've been doing, I have to change all one-shot sounds env_message's just to make em work... There's no way to make an env_message loop, so that kills a lot of the, well, ambience, on the better maps.
Out of curiousity, I loaded the same maps up in MS 1.35 - and the sounds play just fine there. Makes a world of difference on some maps.
Anything we can do ourselves now? Or is this a bug on the list to be fixed? Or is this just irresolvable?
I notice you guys do tend to take out some entities willy nilly from time to time - but seems a rather major one. Is it a limitation of the MS:C's new sound system?
I knew there was something that was missing, sound-wise, from MS:C or at least it seemed a lot of sounds weren't firing, but now I see why... Basically, I'm finding in these map conversions I've been doing, I have to change all one-shot sounds env_message's just to make em work... There's no way to make an env_message loop, so that kills a lot of the, well, ambience, on the better maps.
Out of curiousity, I loaded the same maps up in MS 1.35 - and the sounds play just fine there. Makes a world of difference on some maps.
Anything we can do ourselves now? Or is this a bug on the list to be fixed? Or is this just irresolvable?