ambient_generic - what happened to it?

Thothie

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Eh... This might be a custom content question... but... I notice it seems that ambient_generic has been broken completely somehow in MS:C... or... was something "done" to it?

I notice you guys do tend to take out some entities willy nilly from time to time - but seems a rather major one. Is it a limitation of the MS:C's new sound system?

I knew there was something that was missing, sound-wise, from MS:C or at least it seemed a lot of sounds weren't firing, but now I see why... Basically, I'm finding in these map conversions I've been doing, I have to change all one-shot sounds env_message's just to make em work... There's no way to make an env_message loop, so that kills a lot of the, well, ambience, on the better maps.

Out of curiousity, I loaded the same maps up in MS 1.35 - and the sounds play just fine there. Makes a world of difference on some maps.

Anything we can do ourselves now? Or is this a bug on the list to be fixed? Or is this just irresolvable? :(
 

Netrogor

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I'm with J-M, & hello I'm using internet again :D
I too would like to know what happened, kinda weird with the long silences on maps, since people don't join my server too much anymore.
 
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