I'm trying to make the blood sprite have a black color, though, I don't seem to be able to do it.
I tried various rendermodes with redercolor at 0,0,0, but I can't seem to do it. All I really want from this is small smoke-like particles. I can't find smoke sprites either, at least, not one that I want.
Code:
{ [client] setup_sprite1_flame
cleffect tempent set_current_prop death_delay $randf(0.5,2)
cleffect tempent set_current_prop framerate 0
cleffect tempent set_current_prop velocity $vec($randf(-100,100),$randf(-100,100),$randf(-50,0))
cleffect tempent set_current_prop frames 9
cleffect tempent set_current_prop scale 0.5
cleffect tempent set_current_prop gravity -0.2
cleffect tempent set_current_prop collide none
cleffect tempent set_current_prop frame $rand(0,8)
cleffect tempent set_current_prop rendermode add
cleffect tempent set_current_prop renderamt 220
cleffect tempent set_current_prop rendercolor (100,100,100)
}
I tried various rendermodes with redercolor at 0,0,0, but I can't seem to do it. All I really want from this is small smoke-like particles. I can't find smoke sprites either, at least, not one that I want.