For me, Cleicert keeps bugging; the orcs aren't spawning and breaking the wall, or the orcs spawn and one of them dies and his body keeps walking in place, thus breaking the spawn and preventing progression.
I have the same problem with bloodrose when I fight the poison skeletons. After I kill all the skeletons, Slithar doesn't teleport to the next spot and spawn the next set of skeletons, sometimes. Bloodrose self fixes this problem by making the next section accessible by breaking the wall to the next section. Even when it glitches the breakable makes Slithar go to his next spot making it still work.
The glitch that causes the orcs in Cleicert to not spawn and Bloodrose to not continue might be the same. I think (and I'm not sure of this) that when I kill undead with my golden ax it MIGHT somehow cause the undead to have a strange death that doesn't activate the trigger. The orcs' standing death I have no idea what might be its cause. I sometimes see it in old Helena, but the waves still continue normally.
If it's too much hassle fixing these glitches, I propose that Cleicert get a Bloodrose fix, so to speak; making breakables that can be used to continue even if an enemy or two didn't activate the trigger. If it can't be done to the current Cleicert, maybe a Cleicert2 (similar to Calruin2 is to Calruin) can be made.
I have the same problem with bloodrose when I fight the poison skeletons. After I kill all the skeletons, Slithar doesn't teleport to the next spot and spawn the next set of skeletons, sometimes. Bloodrose self fixes this problem by making the next section accessible by breaking the wall to the next section. Even when it glitches the breakable makes Slithar go to his next spot making it still work.
The glitch that causes the orcs in Cleicert to not spawn and Bloodrose to not continue might be the same. I think (and I'm not sure of this) that when I kill undead with my golden ax it MIGHT somehow cause the undead to have a strange death that doesn't activate the trigger. The orcs' standing death I have no idea what might be its cause. I sometimes see it in old Helena, but the waves still continue normally.
If it's too much hassle fixing these glitches, I propose that Cleicert get a Bloodrose fix, so to speak; making breakables that can be used to continue even if an enemy or two didn't activate the trigger. If it can't be done to the current Cleicert, maybe a Cleicert2 (similar to Calruin2 is to Calruin) can be made.