rhys8866
New Adventurer
This one has always been something I would like to see in MSC.
The Rejuv and Healing scroll are pretty superb as they are, but it has always bugged me how they are (I think, I'm probably very wrong) based on divination, but they don't level it. Although the healing scroll takes some effort to aquire (as it should) but also requires you to put effort into leveling your SC high enough to use it. Which isn't too difficult I suppose, if you set your mind to it.
But back on topic, I often wonder what it would be like to have healing spells that are setup for support of both the caster and his allies. Like further shielding from Ice Shield if the players stick closer together, or the combined divination level of a group divided between them to further increase the amount that can be healed with a healing spell.
I liked the way rejuv works, that you have to have the spell active to regenerate, then heal yourself or others for extra mana. I just never really liked that you couldn't make a playstyle out of healing others, I guess you could, but you gain nothing from it without going away and leveling your character. There also don't seem to be many buff spells other than Ice Shield itself.
It would be nice to see another magic category based entirely on cleric type magics. That gain exp for healing others rather than yourself. Instead of yet another magic group that levels from killing.
I'm not suggesting you add buff spells that negate the point of having potions, or changing the way magic levels, it would just be nice to see spells that benefit from players sticking together and working as a unit. Or allow the player to build and play as a healing/buffing support roll and benefiting from it.
I know that the healer is quite a typical role in an RPG game, and most of the time with a healer by your side, your party becomes almost invincible, depending on the skill of the player and how the game handles the class. But I think it's something that is missing from MSC.
The Rejuv and Healing scroll are pretty superb as they are, but it has always bugged me how they are (I think, I'm probably very wrong) based on divination, but they don't level it. Although the healing scroll takes some effort to aquire (as it should) but also requires you to put effort into leveling your SC high enough to use it. Which isn't too difficult I suppose, if you set your mind to it.
But back on topic, I often wonder what it would be like to have healing spells that are setup for support of both the caster and his allies. Like further shielding from Ice Shield if the players stick closer together, or the combined divination level of a group divided between them to further increase the amount that can be healed with a healing spell.
I liked the way rejuv works, that you have to have the spell active to regenerate, then heal yourself or others for extra mana. I just never really liked that you couldn't make a playstyle out of healing others, I guess you could, but you gain nothing from it without going away and leveling your character. There also don't seem to be many buff spells other than Ice Shield itself.
It would be nice to see another magic category based entirely on cleric type magics. That gain exp for healing others rather than yourself. Instead of yet another magic group that levels from killing.
I'm not suggesting you add buff spells that negate the point of having potions, or changing the way magic levels, it would just be nice to see spells that benefit from players sticking together and working as a unit. Or allow the player to build and play as a healing/buffing support roll and benefiting from it.
I know that the healer is quite a typical role in an RPG game, and most of the time with a healer by your side, your party becomes almost invincible, depending on the skill of the player and how the game handles the class. But I think it's something that is missing from MSC.