Nope, game engine is the same so poly number is OK.Thothie said:they'll need poly reduction
Almost everything in this mod is stolen, but MSC isnt commercial project, so you can do anything what you want. CSO isnt mod, its commercial project, so you dont need to ask them to use their models. Anyway, i'll make there weapons on MSC hands for weapon replacement.Thothie said:(Not that we don't rip some stuff, but with mods, we always ask - retailers, on the other hand, don't have a choice in the matter.)
Counter-strike online (Nexon team)Thothie said:Do you at least know where they came from, or must I inquire at the CSO website?
Zombie_Source said:I think you wont get steam greenlight... Even The specialists cant get it...
There is one difference: all these indie games are new, and COF has good graphics. Anyway, hope you'll get Greenlightzeus9860 said:There is alot of **** indie games getting greenlight and make it to the store, Ms:c has an equal chance as long as it gets rid of stolen content first. look at Cry of Fear for an example on how mods can successfully make it to the store.
Zombie_Source said:There is one difference: all these indie games are new, and COF has good graphics. Anyway, hope you'll get Greenlight
No, I think getting greenlight 100% will help with new players. Thats why I hope this game get Greenlight. But this mod looks too crappy specially on the first maps (edana, thornlands and all forest maps). Best way to make this game looks cool is creating it in toon style, also I wanted to replace all monsters with monsters from RPG games, but you want to use only yours models...zeus9860 said:Now if you were to say something like "Getting greenlight might not help the game that much", this could be true but we will never know untill we give it a shot, right?
That's a lotta of models. Hell, we've got more mob models than some retail MMO's.Zombie_Source said:Best way to make this game looks cool is creating it in toon style, also I wanted to replace all monsters with monsters from RPG games, but you want to use only yours models...
Thothie said:I'm all for borrowing models from dead mods, especially when we can get the artist's permission, but ripping from retail is a bit dicier - even if the community in general is more offended by it than I personally am (and even I prefer a dead retail mod). Finding a single consistent source to replace all our models with, would be downright impossible, I'm sure.
Music is much worse, as there are spiders running on the net looking for pirated music specifically (a few sophisticated enough to search a 7z embedded in an executable - such as our installer). That, and yes, we have tons of OC music, and tons of good, yet free, music to choose from, and tons of music, already in the game.Zombie_Source said:What about music? Morrowind, Diablo2... It isnt dead mods.
Eh... But like I said, if you make a map, and want a CSO boss, I'm not above setting it up for you, if only for the sake of having another map to work with (can also host maps externally, to avoid any issues - which is kinda what Sven does). As for textures - you'll have an easier time retexturing weapons than taking an existing texture and sticking it on a new mesh - not sure which was is more of a violation though - less of the original data probably survives in a converted mesh, than in a converted texture, but dubious either way. Sadly, due to the way MSC is setup, we can't externalize weapons - unless your intent is to simply mod the appearance of an existing one.Zombie_Source said:Okay, so I can help you only with creating maps, or... what if I make same weapons as in CSO, but mesh and anims will be my, and only texture will be from CSO?
Not asked RKS in awhile - he might be waiting for us to get a cleaner (copyright-wise) full installer. I don't think we'll have all our copyright issues fixed in the next installer, but a lot of them, and likely all the music.Zombie_Source said:Any news about steam greenlight?
Zombie_Source said:I have good idea. If you cant add high quality content to the game, make custom campaigns like in SvenCoop, and everyone might be able to add any models in their custom maps.
The post right above yours said:I'm not above setting it up for you, if only for the sake of having another map to work with (can also host maps externally, to avoid any issues - which is kinda what Sven does)
Mr. LOL TL;DR said:And some words about "stolen" content. You still have music from D2 here, also I found elves from TES3. So you already took too much from other games and cant take more or what?
Think we have replacements for all the hard copyrighted music, and some of the dubious ones.The post right above yours also said:Additionally, it isn't something we can't expand the world without - but thankfully, we don't have to. (And we already replaced the music
Zombie_Source said:Okay, so I can help you only with creating maps, or... what if I make same weapons as in CSO, but mesh and anims will be my, and only texture will be from CSO?
Thothie said:Eh... But like I said, if you make a map, and want a CSO boss, I'm not above setting it up for you, if only for the sake of having another map to work with (can also host maps externally, to avoid any issues - which is kinda what Sven does).
Thothie said:We have a hash system where we can allow maps that are not part of the installer or on the official servers, and verify their integrity through FN, and thus still allow them. (As indicated by "external maps" on the, somewhat dated, World Map.)
Currently, the only map we do this for is Orc_Arena. We used to do it for the Guildmaster map as well, as it was a special use utility map, but we changed the system for that. (Albeit, a broken one at the moment, but next patch...) But, if someone wanted to add something with a bunch of copyrighted material they wanted to host themselves, we couldn't be faulted for it anymore than Svencoop is, and thus wouldn't have yet more copyrighted material to replace. (Granted, even internally, Svencoop is already using quite a bit of copyrighted material.) So long as it wasn't a cheat map, we could still allow it on FN.
MS:C community said:Please stop reviving dead threads.
Since MSC's inception (and even all the way back to MS 1.1), there's been a lot of copyrighted material, some of which is still there (such as the Gunman Chronicles scorpions, for which we have a replacement model, but I dunno when we'll get to, plus various textures, sounds, and props, etc).Everquest said:But may I ask... Why did you guys use so much copy material, without permission, to begin with? I mean even before there was a green light to be had... Also when did this all occur?
Thothie said:...as for the Lor Malgoriand-tier thread necromancy, meh, gives something for the forums to do. Just dreading the day when he revives an old sh*tstorm.