- Admin
- #1
Server populations have been thin lately, so I took some time out to convert these over, with some new thrills.
Screenies:

Download: http://www.thothie.com/ms/ww_preview.zip (18MB)
Three, very hard, very good maps: the first three episodes of Crow's upcoming World Walker series.
Unzip the package to your MSC folder, overwriting as needed (doesn't actually overwrite any source material).
These maps are EXTREMELY DIFFICULT - I'm thinking you'll want a small swarm of three to four level 20 characters. I've yet to get enough characters together to finish all them myself. You might have to send out some e-mails and 'arrange' an MS party to really take it on.
- Most doors require you kill certain creatures before you can proceed, although a few can also be broken by hand.
- Since skeletons get back up now, some of these doors may open before you've gotten them all to stay down.
- None of the creatures in these maps have unlimited lives.
- There are transition-crash warnings for Central Server users at each exit.
- Features new custom music.
- It's easy to get lost in the tombs, bring bread crumbs.
- Unique 'goodie' at end of the series.
The second and third maps are beautifully rendered, and although they are a tad straight forward, they should all be held aloft as the epitome of how an MS map SHOULD be made, in terms of aesthetics and performance (the official MS:C mappers themselves should pay close attention to these three, they may learn something!) Even my crappy server manages to maintain these at 100FPS - largely because monsters don't spawn until you come across them. (As opposed to Daragoth - where it gets 6fps)
I should warn, it's a large download to send to connecting clients who don't have it. You have permission to use my custom content server for it, but even then, it'll take em awhile to connect. (The custom content server is located on some good fast servers in Australia, and is unrelated to my crappy game server.)
I've removed the custom skys to save on download time, but they were nice skylines, I'd recommend adding them to the next MS:C release. (They can be found in the older package).
Screenies:





Download: http://www.thothie.com/ms/ww_preview.zip (18MB)
Three, very hard, very good maps: the first three episodes of Crow's upcoming World Walker series.
Unzip the package to your MSC folder, overwriting as needed (doesn't actually overwrite any source material).
These maps are EXTREMELY DIFFICULT - I'm thinking you'll want a small swarm of three to four level 20 characters. I've yet to get enough characters together to finish all them myself. You might have to send out some e-mails and 'arrange' an MS party to really take it on.
- Most doors require you kill certain creatures before you can proceed, although a few can also be broken by hand.
- Since skeletons get back up now, some of these doors may open before you've gotten them all to stay down.
- None of the creatures in these maps have unlimited lives.
- There are transition-crash warnings for Central Server users at each exit.
- Features new custom music.
- It's easy to get lost in the tombs, bring bread crumbs.

- Unique 'goodie' at end of the series.

The second and third maps are beautifully rendered, and although they are a tad straight forward, they should all be held aloft as the epitome of how an MS map SHOULD be made, in terms of aesthetics and performance (the official MS:C mappers themselves should pay close attention to these three, they may learn something!) Even my crappy server manages to maintain these at 100FPS - largely because monsters don't spawn until you come across them. (As opposed to Daragoth - where it gets 6fps)
I should warn, it's a large download to send to connecting clients who don't have it. You have permission to use my custom content server for it, but even then, it'll take em awhile to connect. (The custom content server is located on some good fast servers in Australia, and is unrelated to my crappy game server.)
Code:
sv_downloadurl "http://www.thothie.com/hlserv"
I've removed the custom skys to save on download time, but they were nice skylines, I'd recommend adding them to the next MS:C release. (They can be found in the older package).