Loxor said:okey, what if I now want to test it? I've played on FN all the time and no char stored on my server. Is there any chars I can dl for testing? Also, how to disable VAC? Guess that everyserver runs on insecure because something
----------------------
Resources to request: 0 bytes
Adding master server **.***.**.***:270**
Adding master server **.***.**.***:270**
"Tester<1><STEAM_ID_LAN><>" STEAM USERID validated
L 11/22/2007 - 16:32:59: "Tester<1><STEAM_ID_LAN><>" STEAM USERID validated
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling ms.dll:ClientPutInServer()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling amx_mm.dll:ClientPutInServer_Post()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling fun.dll:ClientPutInServer_Post()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling vexdum.dll:ClientPutInServer_Post()
Compressing split packet (928 -> 681 bytes)
Custom resource propagation complete.
CL_SignonReply: 1
34.1 megabyte data cache
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling amx_mm.dll:ServerDeactivate()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling fun.dll:ServerDeactivate()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling vexdum.dll:ServerDeactivate()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling ms.dll:ServerDeactivate()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling amx_mm.dll:ServerDeactivate_Post()
L 11/22/2007 - 16:32:59: [META] ini: Begin re-reading plugins list: e:/steam/steamapps/********/half-life/msc/addons/metamod/plugins.ini
L 11/22/2007 - 16:32:59: [META] ini: Read plugin config for: AMX
L 11/22/2007 - 16:32:59: [META] ini: Finished reading plugins list: e:/steam/steamapps/********/half-life/msc/addons/metamod/plugins.ini; Found 1 plugins
L 11/22/2007 - 16:32:59: [META] dll: Updating plugins...
L 11/22/2007 - 16:32:59: [META] (debug:1) Keeping plugin 'AMX'
L 11/22/2007 - 16:32:59: [META] dll: Finished updating 3 plugins; kept 1, loaded 0, unloaded 0, reloaded 0, delayed 0
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling amx_mm.dll:ClientDisconnect()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling fun.dll:ClientDisconnect()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling vexdum.dll:ClientDisconnect()
L 11/22/2007 - 16:32:59: [META] (debug:3) Calling ms.dll:ClientDisconnect()
Netchan_Clear() : reliable length not 0, reliable_sequence: 685, incoming_reliable_acknowledged: 0
Netchan_Clear() : reliable length not 0, reliable_sequence: 10, incoming_reliable_acknowledged: 0
L 11/22/2007 - 16:32:59: Server shutdown
L 11/22/
L 11/23/2007 - 14:12:29: Kicking Testchar: Testchar's char is on map: Trans: <unknown>
Error (SERVER): Error: CBasePlayer::Spawn --> Shurik3n: Send Skills on spawn
yes.Mikkel said:Do you have a ms_player_spawn??
message - TheAridExtraDryDesert
targetname - SE-A3
destname - The Village of Edana
destmap - edana
desttrans - TheAridExtraDryDesert
Ye are lacking ms_player_begin, or your ms_player_spawn has a message that isn't connected to any specific msarea_transition.L 11/23/2007 - 14:12:29: Kicking Testchar: Testchar's char is on map: Trans: <unknown>
Thothie said:Ye are lacking ms_player_begin, or your ms_player_spawn has a message that isn't connected to any specific msarea_transition.L 11/23/2007 - 14:12:29: Kicking Testchar: Testchar's char is on map: Trans: <unknown>
{
"target" "bat1"
"classname" "trigger_once"
}
{
"spawnarea" "bat1"
"spawnstart" "1"
"defscriptfile" "monsters/bat"
"spawnchance" "100"
"lives" "1"
"delayhigh" "2"
"delaylow" "1"
"classname" "msmonster_bat"
}
{
"spawnarea" "bat1"
"spawnstart" "1"
"defscriptfile" "monsters/bat"
"spawnchance" "100"
"lives" "2"
"delayhigh" "2"
"delaylow" "1"
"classname" "msmonster_bat"
}
{
"fireallperish" "d_bat1"
"targetname" "bat1"
"spawnstart" "1"
"classname" "msarea_monsterspawn"
}
{
"targetname" "d_bat1"
"material" "8"
"health" "90000"
"rendercolor" "0 0 0"
"classname" "func_breakable"
}
Jelly said:Did you delete the msarea_monsterspawn, or did you just delete the fireallperish line? You were only supposed to delete the fireallperish line.
Loxor said:okey, I just need help with something right now. I can see parts of my map trough the sky. It looks really stupid and how can I make the sky non-see-though?