Custom models?

Jester

New Adventurer
Joined
Jan 7, 2006
Messages
196
Reaction score
0
Location
Near St. Louis, MO
Well I was wanting to get some custom models into the game until I saw that there are no files to work with in the model folder... Help? I checked the wiki and it really didn't help on telling me how to make custom models for the mod.
 

Kuroneko

New Adventurer
MSC Developer
Joined
Jul 18, 2004
Messages
998
Reaction score
1
Location
Pittsburgh, Pennsylvania
Jester said:
Well I was wanting to get some custom models into the game until I saw that there are no files to work with in the model folder... Help? I checked the wiki and it really didn't help on telling me how to make custom models for the mod.

Theres quite a few models in there...
 

Jester

New Adventurer
Joined
Jan 7, 2006
Messages
196
Reaction score
0
Location
Near St. Louis, MO
Yes rview models, which once decompiled show only third person pieces. Some clarification would be better than pointing out the obvious if you would be so kind.

Unless it's just composed of the rview models and the p_models?
Either way i'm going to need some clarification on how to compile these to work correctly(like the multiple p_models in one thing).
 

Kuroneko

New Adventurer
MSC Developer
Joined
Jul 18, 2004
Messages
998
Reaction score
1
Location
Pittsburgh, Pennsylvania
rview models have the torso in there because during certain events it's possible to be seeing your body. Just a minor FP thing, kinda like being able to see your feet in some games.


the p_models work based on an assload of submodels in order to save on the number of models loaded into HL
 

Jester

New Adventurer
Joined
Jan 7, 2006
Messages
196
Reaction score
0
Location
Near St. Louis, MO
From what i've noticed though, the p_models include the w_models and in order to make a custom one I have no idea what to do to OVERcompile a p_model submodel.
 

Kuroneko

New Adventurer
MSC Developer
Joined
Jul 18, 2004
Messages
998
Reaction score
1
Location
Pittsburgh, Pennsylvania
Jester said:
From what i've noticed though, the p_models include the w_models and in order to make a custom one I have no idea what to do to OVERcompile a p_model submodel.

decompile and replace
 

Jester

New Adventurer
Joined
Jan 7, 2006
Messages
196
Reaction score
0
Location
Near St. Louis, MO
Ok well got all that working for one model... then....
illegal parent bone replacement in sequence "lift1"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "lift1"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
illegal parent bone replacement in sequence "idle1"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "idle1"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
illegal parent bone replacement in sequence "wield"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "wield"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
illegal parent bone replacement in sequence "unwield"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "unwield"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
illegal parent bone replacement in sequence "wielded_idle1"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "wielded_idle1"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
illegal parent bone replacement in sequence "attack1"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "attack1"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
illegal parent bone replacement in sequence "attack2"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "attack2"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
illegal parent bone replacement in sequence "get_backpack"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "get_backpack"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
illegal parent bone replacement in sequence "put_backpack"
"Bip01 L Hand" has "Bip01 L Forearm", reference has "Bip01 L Arm2"
illegal parent bone replacement in sequence "put_backpack"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
FK YOU FOREARM JOINTS
There are no forearm joints in the list... at all so WTF why is it calling them
 

Con Artist

New Adventurer
Joined
Oct 11, 2004
Messages
109
Reaction score
0
Location
U.S.A.
Did you use the original bones when editing the model?

You will continue to get those errors unless you use the original bones. What program are you using to edit the model?
 

Jester

New Adventurer
Joined
Jan 7, 2006
Messages
196
Reaction score
0
Location
Near St. Louis, MO
Oh I solved that like right after I posted the error. I was stupid and renamed the bones upon importing :p.
 
Top