Divination

Thothie

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I suspect the motivation behind the name change was aesthetic actually. Like I said, the old "Earth, Fire, Air, Water, Life, Death" comes out a bit flat. (Or maybe they were too heavily influenced by Captain Planet.) ;) "Fire, Ice, Lightning, Divination, Affliction" just has more gusto.

I thought it was you who suggested the MSS dichotmy be "Arcane" and "Divination" though.

Really if I had it to do over again though, I'd break it down to function, rather than element, but that's beyond what I could do even with the magic system rebuild. Would need a whole new mod for that.

Orochi said:
Divine magic encompasses ALL of the Triad's powers; Order, Neutrality, and Chaos. Unholy magic is anything that goes against the natural order, like the foul creatures animated by the power of the Lost.
Should also point out that, lore-wise, none of the human accessible magic comes from the gods of the Triad, rather it's an allowance of the gods that they let as much magic through as they do. The Triad stands between the enlightened races and the true power of Fate. That's their first sworn duty.

Conceivably you could use any sphere of magic to obtain or destroy balance or maintain or break stagnation. Death magic might favor The Lost a bit more, simply because the death is their end goal, but it can be employed against their interests as well, just as life magic could be employed in their favor.

(Or at least that's what all the necromancer's yell as they get driven out of town by the angry mob.)
 

Orochi

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Thothie said:
I suspect the motivation behind the name change was aesthetic actually.

Yes, that's what I meant. :wink:

Thothie said:
I thought it was you who suggested the MSS dichotmy be "Arcane" and "Divination" though.

I only meant that in terms of skill selection, so there would be around 7 or 8 different skills you had to level up for magic. Plus, I said Arcane and Divine, not Divination.
 

TheOysterHippopotami

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Second, I don't know why everyone thinks of Affliction as the "Chaos" magic. It's not, it's poison. It's not "Chaos" magic or anything of the sort.
I think everyone agrees that 'Affliction' = poison magic. However, a 'poison' category has a hell of a lot less you can do with it than something like 'chaos' or 'entropy'.

*shrug* Ask Dogg. Don't make a difference to me, but don't see the point of changing it after a half dozen years either
How about changing it for the sake of variety? With affliction, basically the only spells that make sense are poison spells or other spells that cause status effects. A ray of dark energy, for example, doesn't fit with 'Affliction' and we have no categories in which something like that would. However, all of our current affliction spells would fit perfectly in a 'dark' category while still allowing us the potential to have unique spells implemented at a later date.
 

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On the note of new the new system and elements, (this may be off topic slightly) but will specializing in an element and being a melee fighter make you that element AND that type of fighter, giving you that element's effects to the melee fighting style?
Example: I chose to go fire and swords as my two strongest styles, would my Skullblade beable to do fire damage?

If so, I might just have a geek out for a few days.
 

Thothie

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It might be a Title feature... Certainly fire oriented Titles will do more damage with fire weapons that already do fire damage. Tacking on fire damage where there be none is a bit more tricky, but not impossible.

As for Oyster, Affliction is already setup to do vampyric rays and dark energy attacks. The few dark energy attacks we have are affected by your affinity with Affliction magic.
 

Srgnt Rehab

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Thothie said:
It might be a Title feature... Certainly fire oriented Titles will do more damage with fire weapons that already do fire damage. Tacking on fire damage where there be none is a bit more tricky, but not impossible.

My feet! You make them dance!

On a side note, I like the "Divination/Affliction" names because I don't want it to be a very generic holy/unholy, life/death, good/evil, heaven/hell, etc.
 
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