LOL I didn't know they did it on Unreal, holy crap the game looks like ass!! Unreal has already been used to make much more beautiful games.
Thothie said:Tigerkev said:Elric34 said:Uh... the 2 weapon limit gave it "realism" but screwed up the good ol duke.
I think i'll be able to carry more then two weapons, atleast two handguns or more and two bigger weapons on my back.
That's because you're not f*cking Duke Nukem! God damn Duke Nukem can carry all the guns he wants, and a Chuck Norris to spare! ><
Whenever I see a poor game mechanic defended by "realism" I rage.
I mean, looking at the collection, most of the guns are situational. You don't wanna be stuck with, for instance, a RPG and Shotgun combo. Or a pistol and a rail gun. (Why even have pistols in a game with a two weapon limit?) There's just no logical excuse for that from a game play perspective.
...also... Turns out this is the UT3 engine... You mean to tell me they spent 12 years on this game and have no engine to show for it?
jon50559 said:Gearbox likely developed it in under a year, do you know how many companies were 'developing' DNF?
Thothie said:...also... Turns out this is the UT3 engine... You mean to tell me they spent 12 years on this game and have no engine to show for it?
Jelly said:Thothie said:...also... Turns out this is the UT3 engine... You mean to tell me they spent 12 years on this game and have no engine to show for it?
Actually it's UT2.5 engine. Sorry to bring you this new disappointment. >_>
Thothie said:http://www.youtube.com/watch?v=MZzU5Db_-yg&feature=youtu.be#t=101s
Youtube said:Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights.
Sorry about that.
+10,000 other changes they aren't bothering to list that are gonna ream us like a Christmas goose.Alfred Reynolds said:We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with "-beta hlbeta" on the command line. This update continues on some exploit fixes we have already shipped within this beta.
Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server (fixes server hang/stall).
Probably the Octaking because GOD DAMN that boss was terribly annoying.Thothie said:He gave up after it tossed him into some sort of explosives-only boss (somewhere on top of the dam, I guess), and he couldn't figure out where he swapped out his last RPG, thus making the game unfinishable.