- Admin
- #1
Okay, we have to nip this crap in the bud NOW, cuz it's not going to leave us when we go to Source:
Insurgency
Fortress Forever
LUA Script
Just about every major Source mod gets hit by the No Free Edicts, error... I can't f*cking believe that Valve didn't find some good way to manage this crap! ><
Suffice to say it seems to be caused mostly by less than optimal code coupled with a lot of entities - which is pretty much inevitable in Master Sword. I've yet to read anywhere there's a real way around this. I HIGHLY suggest researching the subject before the MSS team falls into the same trap as the MSC team.
I only bring this up as I've been bashing my head all night trying to figure some way to cut down on the issue with Helena2. Having the debug level off HELPS but it doesn't solve the issue. I don't want to see the next mod run into the same brick wall.
Insurgency
Fortress Forever
LUA Script
Just about every major Source mod gets hit by the No Free Edicts, error... I can't f*cking believe that Valve didn't find some good way to manage this crap! ><
Suffice to say it seems to be caused mostly by less than optimal code coupled with a lot of entities - which is pretty much inevitable in Master Sword. I've yet to read anywhere there's a real way around this. I HIGHLY suggest researching the subject before the MSS team falls into the same trap as the MSC team.
I only bring this up as I've been bashing my head all night trying to figure some way to cut down on the issue with Helena2. Having the debug level off HELPS but it doesn't solve the issue. I don't want to see the next mod run into the same brick wall.