Heh, well, this is somewhat self-explanitory...but i suggest that weapons and armor be enchantable ^_^
For example, you could enchant a shortsword with fire to make it do extra fire damage, without making it do less physical damage, or you could enchant it with a magical poison - for a venom effect.
You could also enchant armor, things like "of protection" would give either greater armor values, or protection from specific monster classes. If you need more ideas for enchantments, I suggest looking through the "Might and Magic" series (well, the ones that were made when 3DO was in charge).
The way a player could get weapons enchanted could vary depending on multiple factors...
1) strength of enchantment
2) usefulness of enchantment
3) what item is being enchanted
4) type of enchantment
So, low level enchantments for weapons could be handled by mages scattered about in towns, whereas higher end enchantments would be the reward of difficult quests.
For example, you could enchant a shortsword with fire to make it do extra fire damage, without making it do less physical damage, or you could enchant it with a magical poison - for a venom effect.
You could also enchant armor, things like "of protection" would give either greater armor values, or protection from specific monster classes. If you need more ideas for enchantments, I suggest looking through the "Might and Magic" series (well, the ones that were made when 3DO was in charge).
The way a player could get weapons enchanted could vary depending on multiple factors...
1) strength of enchantment
2) usefulness of enchantment
3) what item is being enchanted
4) type of enchantment
So, low level enchantments for weapons could be handled by mages scattered about in towns, whereas higher end enchantments would be the reward of difficult quests.