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LOLThe Man In Black said:I think a monster exp chart kinda takes fun out of the game - It's like posting item locations. :?
J-M v2.5.5 said:LOLThe Man In Black said:I think a monster exp chart kinda takes fun out of the game - It's like posting item locations. :?
Thothie said:And developer listings like so:
(And yes, those gp values are totally wrecked.)
J-M v2.5.5 said:I am just amazed by The Man In Black's comment.
No, no, wait, I totally agree with him.
Atholo gives 800 XP!
Oh **** now I've ruined the game for everybody.
:roll: :|
The Man In Black said:J-M v2.5.5 said:I am just amazed by The Man In Black's comment.
No, no, wait, I totally agree with him.
Atholo gives 800 XP!
Oh **** now I've ruined the game for everybody.
:roll: :|
If you tell people what all the experience values are, the location for every item, the contents of every map, the uses, values, and strength of all weapons, the game gets boring fast. It stops being a game where you have to explore and discover things yourself and becomes a game where you read a guide to find out where you should be going next. You do nothing but grind out maps, not because you found them to be the best or fun, but because the sheet of paper tells you what to do. So then the community becomes a mindless bunch of idiots who can't do anything that the guide didn't tell them to do first. (For the noobs, anyway)
Pass.
I was only talking about XP values of monsters, not about item locations, nor map contents, nor weapon data.The Man In Black said:If you tell people what all the experience values are, the location for every item, the contents of every map, the uses, values, and strength of all weapons, the game gets boring fast. It stops being a game where you have to explore and discover things yourself and becomes a game where you read a guide to find out where you should be going next. You do nothing but grind out maps, not because you found them to be the best or fun, but because the sheet of paper tells you what to do. So then the community becomes a mindless bunch of idiots who can't do anything that the guide didn't tell them to do first. (For the noobs, anyway)
Pass.
1.) Bullsh*t. (although the difficulty <-> XP ratio is much kinder, as it always with the little guys)By killing three Kharaztorant Childre, I can get as many XP as I can get if I kill Atholo just once. But doing the former is much, much easier.
Well, for one, posting item locations is not allowed (except in the BoU subforum), while posting XP values of monsters is not.The Man In Black said:And how is that different than posting item locations? It's something that an explorer should find out themselves. If Thothie hadn't implemented "XXX Exp gained!", I MIGHT agree with you, but people can figure out if they're wasting their time after the first kill.
So if lists of spoilers (which can't be found anywhere in the public boards right now, am I right) are helping make the game crappy, what else is making the game crappy?The Man In Black said:Not a very good zing, and anyway, I don't really care what the forum rules say. I'm just explaining why I think making a list of a different kind of spoilers is going to help make the game crappy.
The BASE XP for a Kharaztorant Childre is 150, the BASE XP for Atholo is 800. Atholo has MUCH better armor and resistances than the Kharaztorant, so his base XP will get multiplied even more. So no, you do not get the same XP for killing 2, 3, 4, or even 8 Kharaztorant Childer as you do for killing Atholo â and you know it, as weâve been over that before.[massive spoiler]Oh hey I just killed a Kharaztorant Childre using a Torkalath blade (and I didn't die, by the way) and it gave me 455 XP. I guess killing two of them already gives me more XP than Atholo is worth.[/massive spoiler]
Edit: I was alone when this happened.
I personally think that's a bit cruel. If we must have level requirements, I'd like to see is a ramp of 0,3,6,9,12 for all non-magical weapons (purchasable or not - a Dull PFK shouldn't have a levelreq higher than 6), and keep the pre-Evaan settings for the high end magic weapons.Evaan said:0, 4, 6, 8 and 10, and a minimum of level 12 on quest weapons (weapons that can't be purchased), alternatively: 0, 3, 6, 9, 12, and 15 on quest weapons (to give it a wider gap, as two levels isn't that much).