Getting rid of old gear

Titanas

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Every one wants to keep the vote map system for simple fast travel right?
What about changing the fast travel a bit, and also solving a mudflation issue.

Each tier of item has a value that it can be sacrificed for to earn points usable with the /votemap system.
Players would destroy an item to get points = to that items equip level to be able to "PORT"
After all the items are given point values put cost values on zones to port to.
few examples
training hammer / 1
heavy hammer / 2
war hammer / 4
heavy war hammer level 9 / 8
granite mace level 12/ 16
Calrian's mace level 15 / 32
level 20 m / 64
level 25 m / 128
ECT to the top tier

Now give each zone a value to port to.
Thornlands 8
Helena 20
Edena 3
Calruin 50
The Wall 250

So players would take gear to sacrafice it to get points that they can then use to "Vote Map/Fast travel" to any zone
 

TheOysterHippopotami

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As much as I hate the votemap system, I think this is a pretty bad idea. Until we can get a more resource friendly inventory system, the last thing we need is players stockpiling useless crap.

I also think the idea is convoluted and doesn't make much sense. A better system imo, and what I am going to do in my own map series, is to have a series of save points in the form of hotels, temples, campsite, etc. scattered across a series of dungeon maps. A given player would only be able to vote to one save point at a time.
ex. If you save at a town, you can vote to that town whenever you want. However if you travel to a temple and save there, you can no longer vote to the town, but you can vote to the temple.
 

Thothie

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If ya don't like the votemap system, don't use it. It's your own damn fault for your lack of self control. ;)
 

zeus9860

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Thothie said:
If ya don't like the votemap system, don't use it. It's your own damn fault for your lack of self control. ;)

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