Monika's_BFFEx0256
Old Skool Apostle
- Joined
- Mar 9, 2009
- Messages
- 1,359
- Reaction score
- 70
I think that orc_for bug is as old as the map itself :?
Yeah. blarg.Thothie said:or letting it open before all the potential trolls are dead though...
YesOld Moose said:this might just be a really dumb one... but is the Titan from Thanatos supposed to pick players up and have them bounce from his hand and slam against the ground at break-neck speeds taking spammed 10 fall damage before he makes the foolish decision of releasing the player?
It has happened in two separate runs now.
it makes old moose dizzy
That's actually working fine. What I was trying to say was the reward spawned without actually killing the boss. As far as I remember, the only condition to trigger the treasure chests, as well as the message and the opening of the gate, is to kill the boss so I have no clue how they could have spawned while he was still alive.Thothie said:IIRC, there's two conditions that can set off the gobbie boss (kill X# lieutenants, or kill x# of anything) - may not be anything to prevent both from happening - though, I'm not entirely sure why there are two...
Emergency patch teim!Hush 2.0 said:Its almost not worth to mention, but:
The piano player at nash somehow forgot how to play the "urdual song".
Not intentional - odd though. Meh, maybe time to move the elemental resist system to scriptflags as I intended to do ages ago. Suppose it wouldn't be *that* hard, it's already centralized and all.Jonzay said:Not sure if this is intentional, but its been a behaviour of the weapon for years:
The Ice Bow fails to give its cold resistance the first time you draw it on a map. It will give the resistance, then instantly take it away. Subsequent uses (even after death) are fine.
Yes I think I've reported that bear gods has crashed several times after killing the boss.Thothie said:Any issues for the Bear Gods in Skycastle?
Dun think the one in Tundra is doing anything differently, but I'll check it over. Script's not been touched in ages.
Returning to the same map after crashing should be default server behavior for a correctly configured HLDS.
Also, in reply to that Nanuk the Frozen thing from a few posts earlier: I've noticed that if you kill him really fast (this isn't hard to do for high-levels), the server will most likely crash. If you take your time though, you should be fine. Delaying the fight by a minute or so should do it.