franky200 said:Summon Mage: 300 MP, A Mage that keeps an Ice shield on you and provides fire dart/ball support. 8 DMG
I was thinking if we could have ghost mages/priests that we could summon to aid us in battle, and they can't be killed. But instead they have;
- A time limit of summon time, when there summon time expires you would have to pay gold to the Galat to re-new the time
- They could also add a considerable amount of weight onto your weight bar while they're summoned. If the summon weight is too heavy, then you can't summon it
You will have either one mage to acquire abilities for (e.g. training the mage, buying from galat) or multiple mages with different abilities, you can only have one mage at a time. They would have some support abilities, such as;
- Passive Healing - While the mage is summoned it can heal you for 1/10 of your divination level per second e.g. 30 Divination = 3 health per second
- Passive Alchemy - While the mage is summoned it can regenerate your mana for 1/5 of your spellcasting level per second e.g. 20 Spell Casting = 4 mana per second
- Ice Shielding - While the mage is summoned it can provide constant 120 second ice shielding, with a 3 second delay between breaking. It uses the mana that it would use for a 90 second ice shield, therefore you benefit with 30 extra seconds, and you don't have to put your equipment away to re-cast it when it breaks
- Defensive Frostbolt - While the mage is summoned it can provide persistent frostbolts which do no damage, but slow down the enemy