Thothie said:Some NPC's roam about, some don't - depends on the script.
You can run ms_npcscript event "no_roam" on individual NPC's to make them stand still, but if they are hostile, they will move when they hear or spot a player. Most guards also rotate towards any player they hear, while maintaining their position.
If you need an NPC to do something specific, it can be created, or there may already be a script that does what you need we can name for ya.
WeissberV said:well i need the guards to stand still to guard like of helena
plus i'll try that "no roam" thing out later