I fixed my Compiler....! but a new problem!!!

ceriux

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hey i fixed my compiler and everything and i felt like making a DOD map.... so far this is what i got... i went to test it and .... theres a error witht he map -.- it says theres 1 Brush out side the world... its not a "complete" map and its not really finished , but i like to see and make sure something is going to work bfore i finish it completly . so i test it every now and then



..... can someone check it out and see whats wrong with it?





http://s7.invisionfree.com/mse/index.php?act=Attach&type=post&id=247872- the map.
 

ceriux

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ummm u mean what it says when i compile it? sure.


"Compile Process Window



** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam\SteamApps\ceriux\half-life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\beachassault.map" "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.map"


** Executing...
** Command: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlcsg.exe
** Parameters: -onlyents "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlcsg.exe -onlyents "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"
Entering C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ on ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

Error: Error opening C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.bsp: No such file or directory

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlbsp.exe
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlvis.exe
** Parameters: -fast "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlvis.exe -fast "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.log for the cause.

----- END hlvis -----





"The Log File"





hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlcsg.exe -onlyents "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"
Entering C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ on ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

Error: Error opening C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.bsp: No such file or directory

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Charles\Desktop\PILEIN~1\hlvis.exe -fast "C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\Steam\SteamApps\ceriux\day of defeat\dod\maps\beachassault.log for the cause.

----- END hlvis -----
 

Thothie

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You're only updating entities, so HLCSG isn't generating the files needed for the other programs.

Axe -onlyents

This isn't a question about an MS map though, you're much better off finding a dedicated mapping forum for questions like these.
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ceriux

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the reason i only updated entities is because if i do the full thing it freezes hammer...
 

Thothie

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Well, if you use the -onlyents flag, you are only updating entities, and not the map. It simply won't work that way as you can't generate a BSP from entities alone, it needs brushes as well.

Again, you're much better off going to a mapping forum and asking questions of professional and newbie mappers there:
http://www.chatbear.com/board.plm?b=390

You can come here for MS specific issues, so much as they are answerable.
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