I was thinking that along with the original red text on health.. can you make a sound play when health drops below that point? (breathing or a heartbeat or sumethin)
Tis a thought... Sticky bit being sending a sound to the client via his client script, and making sure he's the only one that hears it.
Although, in terms of aiding other players, it might also be good to increase the frequency or type of pain sounds players make when they get below the 20% maxhp mark or so.
No scripts for you. SO much simpler to have it be hard-coded on the client. It would just require a quick check in the think code, possibly a variable on the player for a delay so you don't get overlapping heartbeat sounds. Plus a cvar to turn it off >_>
Okaaay... Although I think the pain sounds are already handled script side, not sure. (Actually fairly certain, or our fembots would still be trannies, vocally.)
There's a heartbeat sound in MSC, but I think it's setup not to loop by itself. (Yeah, player/heartbeat_noloop.wav) - I think there's one that does loop in the default Half-Life sounds, but not sure (if there is, it's player/heartbeat1.wav)
Because the server knows when a client has been hit, where as the client only knows what its current health is. If at all possible, we want the client to do its own processing, as it doesn't clog the internet tubes by sending unnecessary messages.
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