- Joined
- Sep 6, 2009
- Messages
- 1,213
- Reaction score
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- Age
- 36
I had an idea that may help to make the towns in this game feel more alive and also give players something to spend their useless money on. The concept makes use of inns like those in deralia and helena.
I imagine the concept like this: the more time a server is running a map, say deralia, the more likely it becomes for any of a list of hypothetical events to be triggered. One example of a very simple event is having a new NPC spawn in a certain part of the town, either indefinitely or for a certain amount of time. He could merely have dialogue that advanced the MSC story or he could perhaps send you on a quest or sell items.
Nobody, however, wants to sit in deralia for hours waiting on an event that may or may not occur. I think a rather fun way to get around this obvious flaw is to allow people to go to 'sleep' in the inn by paying money. This would advance the time in the game and further increase the likelyhood of an event occurring. Because money in this game is practically useless, I think it would be nice to charge 100 gold per hour with the option of up to 24 hours at a time. Also, it may be possible to allow the prices of items to change over time based on how much money the townsfolk were making them/time, allowing an impermanent 'economy' to be added to the game. That last part though may be way out of reach.
A way to make this even more interactive is to make some events trigger not only after a long period of time, but also only under certain conditions. Perhaps a mysterious wandering traveler could only show up when it rains. Or maybe you could sell a thunder axe or lightning tomahawk to an npc in Deralia and then go to sleep in the inn and a dwarven merchant from gate city could come to purchase it. He could then send you on a quest in ms caves or gate city, or he could sell some items or maybe just say something interesting.
I completely believe this idea is at least partly possible (despite the fact that I know nothing about coding) because of all of the events that can already occur in Helena. I think most people would agree that the bandit raids and random orcish invasions are fun and make helena a map worth visiting. I certainly have found that Helena is played far more frequently than Deralia and possibly even more than Edana.
Ultimately, if this idea were implemented I feel that it would add a unique and very fun dimension to master sword. It gives players a much needed reason to spend their money and it would give more meaning to the unfortunately neglected town maps in this game. It would also add a traditional and charming aspect of many RPGs to Master Sword by allowing you to sleep at an inn. And, most importantly, it would make MSC more fun.
I imagine the concept like this: the more time a server is running a map, say deralia, the more likely it becomes for any of a list of hypothetical events to be triggered. One example of a very simple event is having a new NPC spawn in a certain part of the town, either indefinitely or for a certain amount of time. He could merely have dialogue that advanced the MSC story or he could perhaps send you on a quest or sell items.
Nobody, however, wants to sit in deralia for hours waiting on an event that may or may not occur. I think a rather fun way to get around this obvious flaw is to allow people to go to 'sleep' in the inn by paying money. This would advance the time in the game and further increase the likelyhood of an event occurring. Because money in this game is practically useless, I think it would be nice to charge 100 gold per hour with the option of up to 24 hours at a time. Also, it may be possible to allow the prices of items to change over time based on how much money the townsfolk were making them/time, allowing an impermanent 'economy' to be added to the game. That last part though may be way out of reach.
A way to make this even more interactive is to make some events trigger not only after a long period of time, but also only under certain conditions. Perhaps a mysterious wandering traveler could only show up when it rains. Or maybe you could sell a thunder axe or lightning tomahawk to an npc in Deralia and then go to sleep in the inn and a dwarven merchant from gate city could come to purchase it. He could then send you on a quest in ms caves or gate city, or he could sell some items or maybe just say something interesting.
I completely believe this idea is at least partly possible (despite the fact that I know nothing about coding) because of all of the events that can already occur in Helena. I think most people would agree that the bandit raids and random orcish invasions are fun and make helena a map worth visiting. I certainly have found that Helena is played far more frequently than Deralia and possibly even more than Edana.
Ultimately, if this idea were implemented I feel that it would add a unique and very fun dimension to master sword. It gives players a much needed reason to spend their money and it would give more meaning to the unfortunately neglected town maps in this game. It would also add a traditional and charming aspect of many RPGs to Master Sword by allowing you to sleep at an inn. And, most importantly, it would make MSC more fun.