Ok, first off, this a theory assuming that somehow there will be a server for every map that is always on. I kow thats not really possible, but i just want to know if my acual theory is, not if we can get a bunch of servers.
Also its based on a couple other things, things that im just going to assume work the way i think they work, and correct me if im wrong.
So, the msarea_transition entity makes it so that when you are in that area, it, in a sense (or maybe not), "binds" that enter key to the switch map thing. Well, what if you sort of combined that but instead of switch map, it would be switch server. That way anyone could go anywhere anytime they wanted, and still be in contact with other people. Could you code it so that it would bind enter to type "Connect (server of the map you wanted ip adress)" in the console? Is that possible?
Also its based on a couple other things, things that im just going to assume work the way i think they work, and correct me if im wrong.
So, the msarea_transition entity makes it so that when you are in that area, it, in a sense (or maybe not), "binds" that enter key to the switch map thing. Well, what if you sort of combined that but instead of switch map, it would be switch server. That way anyone could go anywhere anytime they wanted, and still be in contact with other people. Could you code it so that it would bind enter to type "Connect (server of the map you wanted ip adress)" in the console? Is that possible?