Level scaling suggestion

TheOysterHippopotami

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One potential way to make level scaling work might be the following:

The stats of the monsters would be determined by the average level of the players in the server. The amount of monsters that actually spawn would be determined by the total amount of players in the server.

Discuss the potential merits of this idea.
 

Thothie

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Adjusting the number of monsters ain't not a good idear (to use the colloquial) for moar monsters = moar crashy. Additionally, meaner monsters are more likely to have special effects that eat up more edicts still - then add more of them... And pretty soon everyone wants to play with their alts just so the server can survive the level, nevermind their characters.

I'm currently working up a combo global balance system (based on Total HP), which is a routine that will only be activated if the monster has a special addparam, and a related system, for monsters that are specially designed to work in tiers (and thus, will not only adjust hp/dmg, but also abilities and the like, and be much more 'fixed' in their balance approach, instead of 'guessed at'.)

Tricky bit, for Orc_For at least, is to also work out a level tracker. This, to figure how much of the map has been played at which levels, and auto-balance chests accordingly.
 
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