Mana Regenerating Items

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What about an item which helps increase the amount of mana regeneration? Possibly a ring.

Or what about an item that has a certain number of charges which regenerates a certain amount of mana? Maybe some sort of magic staff.
 

TheOysterHippopotami

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I agree with this. The more creative the item, the better. How about a staff that regens mana as you attack enemies? This would also be a fantastic enchantment feature for future mage-armors like cloaks and robes. Also, our much needed hats could provide this ability as well. It would be cool if there were some items that created a small AoE effect around the user and anyone standing in range would get mana regen.
 

Shinitenshi

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some rpgs use a speel that decreases health but increases mana + regen rate

in a matter of day everyone will have that ring and it will be like if it didnt exist lol now a speel u would have to give up to gain something else :D
 

FER

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Would help if you could stack up to 10 HP/MP pots and being able to automatically use them by pressin a button.
 

Shinitenshi

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something like this :D
2moons7HH2l8KT6dh.jpg

it shows all the skills u have bind at the bottom, and yes u can bind mana bottles :D
 

jon50559

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I think that's Last Chaos actually...
 

Skillasaur

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Seeing as we do have stacking arrows in the game I can't imagine it would be too hard to stack mana pots. (although the multiple swig per mana pot may interfere, idk.). It would be nice to not have to reassign my mana pots every time one of them emptys.
 

TheOysterHippopotami

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Skillasaur said:
Seeing as we do have stacking arrows in the game I can't imagine it would be too hard to stack mana pots. (although the multiple swig per mana pot may interfere, idk.). It would be nice to not have to reassign my mana pots every time one of them emptys.
While I really like the of a more permanent hotkey for pots, I am not so sure I agree with stacking them. It seems like it might be a bit overpowered if we didn't have to balance item space with the amount of pots in our inventory.

However, stacking items like rat pelts would be really nice, so long as your weight continuously increased as you picked more of them up. Any items designed specifically for selling should stack in my opinion.
 

Age

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How is having an abundance of potions OP? Many games strive on potions. You'd still have to pull it out to drink it.
Would be neat to see a hotkey to drink a potion, which when pressed, automatically pulls the potion out and drinks it, and then returns your previous weapon to your hand.
 

jon50559

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Age said:
How is having an abundance of potions OP? Many games strive on potions. You'd still have to pull it out to drink it.
Would be neat to see a hotkey to drink a potion, which when pressed, automatically pulls the potion out and drinks it, and then returns your previous weapon to your hand.

Ah, but games like that have cooldowns on potions, so you can't abuse them. MSC has no said cooldowns, so you could potentially drink as fast as the animation plays, over and over.
 

CrazyMonkeyDude

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I suppose if you're lower level, chugging pots is useful... Once you get to higher levels and have better loot, you can generally duck out and heal yourself or slap a healing circle down. I don't think you can chug health pots fast enough to negate the amount of damage you'd be receiving while doing so. As for mana, there'd be no need to chug mana pots over and over unless you're being drained of it.

Also, as for most games having cooldowns on pots, said games don't usually have any sort of delay between you pressing the potion's hotkey and the potion coming into effect. In MSC, you have to go through most of the animation before you get its benefits.

Age said:
How is having an abundance of potions OP? Many games strive on potions. You'd still have to pull it out to drink it.
Would be neat to see a hotkey to drink a potion, which when pressed, automatically pulls the potion out and drinks it, and then returns your previous weapon to your hand.
I've been playing Risen lately, and this is how they deal with potions. There's no cooldown on potions/food, but you have to make yourself totally defenseless to drink them. If hotkeyed and pressed with weapons out, you put away your weapons, drink the potion, and then pull the weapons back out. Although, in Risen, one wrong move can get your ass kicked five ways from Sunday, whereas in MSC there's generally a greater margin of error, should you be fighting something around your level. I still like how it deals with potions, though.

I don't use health potions at all, though, so maybe I'm missing something in regards to them.
 

TheOysterHippopotami

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How is having an abundance of potions OP?
What I meant was it would be overpowered if potions took up only one inventory space. If potions were stackable players would have to worry a lot less about what they are carrying.
 
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