Postal said:Facepalms, inbound.
LOLOLOLIMG
/facepalm
Electricity also does 0 dmg... quite handy in Shad palace solololololingFER said:Well, you dont get frozen if your HP is more than 1000 i think
That's not the game breaking down, that's not even a bug, that's just you - the player - playing by the same rules as NPCs (finally).FER said:Well, you dont get frozen if your HP is more than 1000 i think
Thothie said:There's a lot of bugs that crop up, especially with FN characters, including character corruption, "pulsing" HP (hp jumps, and reads incorrectly), negative-vampire effects (vampire heal damages you instead of heals you), failure to read total HP on server correctly (crashes server if it returns negative), NPC reading HP wrong (also crashes if returns negative), XP calc inversion, XP transfer to wrong stat or non-existant stat, etc. etc.
It's more a matter of game balance than bugs though. The number of high level maps in the game are not even sufficient to occupy the number of characters hovering near 40. It ain't anywhere near ready to handle 60, and won't be for a very long time.
It doesn't matter what order you do a set of tasks in, so long as they all get done.Stoned said:Thothie said:There's a lot of bugs that crop up, especially with FN characters, including character corruption, "pulsing" HP (hp jumps, and reads incorrectly), negative-vampire effects (vampire heal damages you instead of heals you), failure to read total HP on server correctly (crashes server if it returns negative), NPC reading HP wrong (also crashes if returns negative), XP calc inversion, XP transfer to wrong stat or non-existant stat, etc. etc.
It's more a matter of game balance than bugs though. The number of high level maps in the game are not even sufficient to occupy the number of characters hovering near 40. It ain't anywhere near ready to handle 60, and won't be for a very long time.
Personally, I think you should work on balancing the game then balancing it with maps. It doesnt work like that.
TheOysterHippopotami said:It doesn't matter what order you do a set of tasks in, so long as they all get done.Stoned said:Thothie said:There's a lot of bugs that crop up, especially with FN characters, including character corruption, "pulsing" HP (hp jumps, and reads incorrectly), negative-vampire effects (vampire heal damages you instead of heals you), failure to read total HP on server correctly (crashes server if it returns negative), NPC reading HP wrong (also crashes if returns negative), XP calc inversion, XP transfer to wrong stat or non-existant stat, etc. etc.
It's more a matter of game balance than bugs though. The number of high level maps in the game are not even sufficient to occupy the number of characters hovering near 40. It ain't anywhere near ready to handle 60, and won't be for a very long time.
Personally, I think you should work on balancing the game then balancing it with maps. It doesnt work like that.
Postal said:Electricity also does 0 dmg... quite handy in Shad palace solololololingFER said:Well, you dont get frozen if your HP is more than 1000 i think
Stoned said:Not really, you could make it so that the highest amount of xp you will ever see in MSC would be the_wall xp (easier tho, the_wall isnt 40+ its like 50+) while the only weapons that we would have are BD, fshard, BH, neck hunter, etc, all the high level weapons that would get us through. But this brings me to another point, neck hunter is a level 30 SA weapon and it simply sucks for something that high. Yes, yes I know of the charge at 32 making it actually seem like a level 30 weapon but it should be pretty good once you hit level 30 and become a bit better around 32. In other words, the neck hunter needs to be buffed just a tad bit, not a lot but a bit. Now I know your probably gonna ignore me Thothie or you might reply back saying I just want myself to 'pwn' harder, thats not true. Thothie, you need to take this into your perspective that buffing things arent for grinding purposes or advantages, but rather balancing purposes.
Postal said:Stoned said:Not really, you could make it so that the highest amount of xp you will ever see in MSC would be the_wall xp (easier tho, the_wall isnt 40+ its like 50+) while the only weapons that we would have are BD, fshard, BH, neck hunter, etc, all the high level weapons that would get us through. But this brings me to another point, neck hunter is a level 30 SA weapon and it simply sucks for something that high. Yes, yes I know of the charge at 32 making it actually seem like a level 30 weapon but it should be pretty good once you hit level 30 and become a bit better around 32. In other words, the neck hunter needs to be buffed just a tad bit, not a lot but a bit. Now I know your probably gonna ignore me Thothie or you might reply back saying I just want myself to 'pwn' harder, thats not true. Thothie, you need to take this into your perspective that buffing things arent for grinding purposes or advantages, but rather balancing purposes.
It's fine as it is, except the explosion sound. That seems to bug everyone.
TheOysterHippopotami said:I don't think the neckhunter could be considered underpowered even if it didn't have the charge attack at all. It's a ranged weapon with infinite ammo so if one has enough patience he can kill almost any monster in the game without taking a single damage point. If anything, the neckhunter is overpowered once you get the charge. After all, it's one of the only weapons a high level will use nowadays. That said, i am totally opposed to both nerfing it and buffing it. The solution is to create more weapons for other skills that are just as good as neckhunter. The only thing that needs to be changed is the damned explosion noise.
Postal said:TheOysterHippopotami said:I don't think the neckhunter could be considered underpowered even if it didn't have the charge attack at all. It's a ranged weapon with infinite ammo so if one has enough patience he can kill almost any monster in the game without taking a single damage point. If anything, the neckhunter is overpowered once you get the charge. After all, it's one of the only weapons a high level will use nowadays. That said, i am totally opposed to both nerfing it and buffing it. The solution is to create more weapons for other skills that are just as good as neckhunter. The only thing that needs to be changed is the damned explosion noise.
This man speaks the truth, it's a hitscan and fast. We had a squad of neckies on the beginning of shad palace, sure it crashed. But those bludgeons died faster than swords could do.
As for the sound, it just needs to be lowered a lil.
TheOysterHippopotami said:I don't think the neckhunter could be considered underpowered even if it didn't have the charge attack at all. It's a ranged weapon with infinite ammo so if one has enough patience he can kill almost any monster in the game without taking a single damage point. If anything, the neckhunter is overpowered once you get the charge. After all, it's one of the only weapons a high level will use nowadays. That said, i am totally opposed to both nerfing it and buffing it. The solution is to create more weapons for other skills that are just as good as neckhunter. The only thing that needs to be changed is the damned explosion noise.
Postal said:Lern2hitnrun
Small arms users aren't tanks, you don't stand still.
TheOysterHippopotami said:They should just let you use arrows in conjunction with the Torkalath bow. Jagged arrows x 3 ftw.
That said, I do not have a Torkalath bow so I don't know how much it sucks. I have only heard it sucks.