Stoned
New Adventurer
- Joined
- Jul 24, 2009
- Messages
- 856
- Reaction score
- 0
- Age
- 28
Echo717 said:It also hits through targets, so you can hit multiple enemies at once
Still doesnt change its damage, it HAS to be buffed for the sake of itself.
Echo717 said:It also hits through targets, so you can hit multiple enemies at once
Raider666 said:Well ok then, instead of making maps that are just ahead of the level 40's, only to have them quickly beat them and reach 45 why not make a RIDICULOUS lvl 59 map and then raise the cap to that maximum safe amount. Im talking about a map here that would even cause keldorn+silentdeath+humansteak+otherreelyhugeplayerz to run away crying in fear.
Stoned said:What about the_wall?
Freerad said:the_wall isnt THAT hard, you may die a few times but it isnt like lvl 50+ or anything, i find it just time consuming...
I don't understand this at all. Where did he say anything about every enemy in the game doing 800+ damage? Also, FER is right. The_Wall isn't hard because the enemies do high damage. It's hard because they stun you so frequently and can knock you back. If all they did was damage The_Wall wouldn't be any more difficult than Shad_palace.Stoned said:Freerad said:the_wall isnt THAT hard, you may die a few times but it isnt like lvl 50+ or anything, i find it just time consuming...
So you wouldnt mind if every enemy would do 800 damage max? You know they wouldnt be that tough just a little time consuming
Raider666 said:Well ok then, instead of making maps that are just ahead of the level 40's, only to have them quickly beat them and reach 45 why not make a RIDICULOUS lvl 59 map and then raise the cap to that maximum safe amount. Im talking about a map here that would even cause keldorn+silentdeath+humansteak+otherreelyhugeplayerz to run away crying in fear. And then work back from there, so once the gap is bridged the game is essentially complete.