memory error (Changeing level)

boby_jinjin

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ok i get some memory error whenever the map changed and now the error is so bad it crashes the game every time. at first i was able to ignor them and still play but now i cant
 

Kuroneko

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Thothie said:
http://www.msremake.com/forums/viewtopic.php?t=1197&start=205

(not that I actually expected you to dig and find that, mind you.)

Most people aren't willing to look that hard.
 

Thothie

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I wasn't being sarcastic... I really don't expect people to look that hard - I mean that's 14 pages of thread to go through before you hit that! :oldlol: (...and searching for map crash would just get you 10,000 irrelevant posts.)
 

Thothie

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Speaking of just how hard it is to get this info:

dRkILL on the sticky said:
BUG: Game crashes when transitioning.
NOTES: Other than the 100% crash rate maps (which I've listed in the mapping issues section), I have not encountered this problem.

I'm assuming this statment is dated, and if so, it should be updated for the sake of nubs joining the forums. (Actually, seems a good deal of that sticky needs updating).

If it's not dated, and DrKill really has still not seen the horror that is the repeated map transition crash on the Central Servers, well... I'm just going to cry myself to sleep tonight, as I know how unlikely it is, in general, for people to fix bugs they don't suffer from. ><
_________________
"He who sees no evil, and hears no evil, and speaks no evil, can do no good." - Moi
Saint Thoth
 

Thothie

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Damn lack of expressive text [/sarcasm]...

I wasn't sure if you meant, "OMFG WTH don't people bother to look!?" or "OMFG how do expect someone to find something that obscured!?" point being, I wasn't doing the latter, nor inferring the former.

Alright, I hope that's all cleared up now. I think I'll make all future posts in legalese. (Or better yet, just assume everything I write is encased in [sarcasm] tags) :p

PS. You there, Crow, put something out - I've got your WW1-3 almost fully converted! :wink:
 

dRkILL

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Thothie said:
Speaking of just how hard it is to get this info:

dRkILL on the sticky said:
BUG: Game crashes when transitioning.
NOTES: Other than the 100% crash rate maps (which I've listed in the mapping issues section), I have not encountered this problem.

I'm assuming this statment is dated, and if so, it should be updated for the sake of nubs joining the forums. (Actually, seems a good deal of that sticky needs updating).

If it's not dated, and DrKill really has still not seen the horror that is the repeated map transition crash on the Central Servers, well... I'm just going to cry myself to sleep tonight, as I know how unlikely it is, in general, for people to fix bugs they don't suffer from. ><

/me hands Thothie a tissue.

Well, I never heard that this was just occuring just on central servers until now. I've only been using single server/local servers, and I've experienced no problems with map transitions. So, I'll go take a look on central servers.
 

Thothie

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Depending on the combination of players, its a 90% crash rate on the Central Servers (maybe higher).

With a single player, it's fine though. I posted the exact memory error it gives... Somewhere.... Bloody hell.... Posted it like four times...

edit

AH:
Code:
--------------------------- 
Memory Error 
--------------------------- 
Unhandled Exception While Deallocating Memory 
--------------------------- 
OK    
--------------------------- 
--------------------------- 
Microsoft Visual C++ Debug Library 
--------------------------- 
Debug Assertion Failed! 

Program: C:\Games\Steam\SteamApps\thothie\dedicated server\hlds.exe 
File: dbgheap.c 
Line: 1132 

Expression: _CrtIsValidHeapPointer(pUserData) 

For information on how your program can cause an assertion 
failure, see the Visual C++ documentation on asserts. 

(Press Retry to debug the application) 
--------------------------- 
Abort   Retry   Ignore    
---------------------------

I'm going to have to start pestering you on IRC or something, aren't I? I'm sure I'm like one of ten people who have reported this multiple times. ><

On a side note of an even more mysterious critical issue that a lot of people are having, StevenLAFl was trying to get an MS:C server up and running again today. Even with a naked, modless, client-side server, he was still getting that mass-CPU lag usage with multiple players that I used to attribute to the CC server. ...and this is a guy who runs a lot of servers, so he knows what he's doing. The odd thing is, even when he moved the server to a remote network (ie. was no longer connecting to it by LAN) - he STILL had the CPU issue. Only thing that solved it was downgrading to MS.DLL 1.0.

So, I'm back to thinking that MS:C doesn't like Intel for some reason (since LukeW is not having this issue in anyway on his AMD)... Iseore said he was having the problem on his AMD though - but I'm not sure, he doesn't strike me as tech savy as Luke or Steve... *sigh* This one makes no sense at all.
 

dRkILL

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It would be easier on IRC, AIM, or ICQ, especially if you spam to me all at once the bugs you've found and be as specific as possible. Generally now, I skim most bug posts because either:

a) It's known to us and we're working on it
b) It's been fixed and they need to patch
c) They're very vague about the bug
d) They're idiots
 

Thothie

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I'll try to compile a comprehensive list and send it to you... There are so many though, I'll know I'll forget some, so it may have to be in multiple installments.

Mind you we don't really have a list of bugs that are being worked on. This is one of the ones I assumed were till now. :/

That CPU usage one is so strange, I'm not sure how to describe it without being vague. I mean, I can reproduce it - and send pictures of the netgraph or some silly such, but I've no real clue what is causing it anymore, just wild guesses.
 

Thothie

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Alright, I'm trying to make a comprehensive list here:
http://www.thothie.com/ms/bugs.html

I'll send that to you via ICQ in a moment. I'll send it again each time I updated it together with the new bugs.

IF ANYONE ELSE HAS BUGS THEY WANT TO ADD TO THAT - post here or the top sticky in support. But beware I'm only going to put up the most viable bugs. If I can't reproduce it or I've not heard about it from anyone else it may not make the list. Similarly, if I simply cannot understand the report.

Also, DrKill:
Trillian said:
[17] *** NOTE: This user appears to be using an older Mirabilis ICQ client, which depends on an outdated version of the ICQ protocol. As such, you *may* experience intermittent message loss. Encourage them to upgrade to Trillian or a newer build of ICQ! (You can e-mail them, or call them... :)) You may turn off this warning in ICQ Account Preferences -> Misc.

So if you didn't get my ICQ - tis why. :/ I'll see about AIM...

PS. Lord K - there are also some script file bugs in there that may not be DrKill's department - they are in their own section.
 

Kuroneko

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Skeletons that die near func_monsterclips, ignore them when they stand back up.
Not a script error
Old script not transfered: "monsters/giantblackbear" -> "monsters/bear_giant_brown" (possibly others)
Old script not transfered: "helena/troll" -> "monsters/troll"
Not bugs
 

Thothie

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Kuroneko said:
Skeletons that die near func_monsterclips, ignore them when they stand back up.
Not a script error
Old script not transfered: "monsters/giantblackbear" -> "monsters/bear_giant_brown" (possibly others)
Old script not transfered: "helena/troll" -> "monsters/troll"
Not bugs
I'll move the first one to unknown then. ;) Although, I suspect the "don't get back up if near a monsterclip" - would be on the script end.

As for the second, you mentioned there was an effort made to maintain backwards script compatability (to maintain the older scripts). So I thought I'd mention that you'd missed some. If not bug, we can call it "oversight" I suppose to be PC.
 

Thothie

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They were pretty commonly used, actually - very few maps that used trolls will work without those, and the giantblackbear was also fairly common.

Would copying the new scripts to keep the older ones compatible cause a conflict?
 
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