Mind Over Matter

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The Man In Black

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Alright, so you all know that I'm training a pure mage to prove that it's possible. Well, since I was doing that, Squirrel made an archery pure. He's been around for about 30 minutes and has already passed me in level.

Now normally, I wouldn't care because magic is better as soon as you get to any AoE, but the biggest factor that makes spellcasting so impossible to be pure in is health. All other stats are easy to be pure because you get health enough to fight higher level monsters for better weapons, money, spells, whatever. The poor mage is stuck with 5 hp (and no spellbook, I might add).

So how can this be rectified? I'm sure you've all heard of "mind over matter". Well, since magic trains wisdom and concentration, a mage would be quite adept in the art of mind over matter. So why not give hp bonuses based on wisdom levels as well as Strength?
 

Blasto121

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I don't know what to think about this, on one hand it would be nice if a mage gained HP.

On the other hand a real mage would train other skills in the pursuit of knowledge.

Its a toss up for me. Then again, most mages don't fight alone, unless fighting other mages.
 

charcolishen

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But see, if that were to happen, our already mixed melee / magic gods would further have their hp improved. It's kind of hard to make a work around for that since this is after all, limitless in the classing department.
 

HumanSteak

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I think it would be much more fun if there was some XP and hp bonuses for specialisation... Whenever I start a new char I decide "Pure mage!" "Pure archer or swords or axes only!" But there's no way to do this... once you get level 30 with only one skill trained (except parry of course) it gets really boring and stagnant. So one day or another, anybody will train all other stuff and become yet another uber know-it-all dude with major skills capped at about 32-33... That's the only part pissing me off with this game, for all the rest, I have no negative comments :wink:
Seriously, in my opinion, if it wasn't for monthly updates and new stuff, the game would have no replay value at all for me. But if every chars I made were different from each other (due to specialisation bonuses) I would be even more addicted and wouldn't play only one week a month to try to find new things.
Saying a specialized character in one type of weapon does more damage than these jacks-of-all-trades is not quite exact. Of course if the guy doesn't get bored of his weak hp and low strenght and persists using the same skill past level 30, he might have one or two levels above most players but meh...what's the point? If a weapon does about 3 damage per power level, he will do a whooping 6 damage more than these 600 hp dudes with his 150 hp!
I think training in everything should be more on par to specialisation for those who wants to specialize..
 

Thothie

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Or just have it work like everything else does where he gets 5hp per SC or some such. (We'll leave Ice Shield and Rejuv out of that)

You got the hard code, you do something about it. ;)
 
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The Man In Black

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Thothie said:
Or just have it work like everything else does where he gets 5hp per SC or some such. (We'll leave Ice Shield and Rejuv out of that)

You got the hard code, you do something about it. ;)

That's not how everything else works though. The others work by levelling Strength and strength gives HP as well as weight reduction. At least, I'm fairly certain that's how it works.
 

Thothie

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Well, I looksied into this, and there is a bit of an issue:
wis_issue.gif
In this case I added 2hp per wisdom point beyond 1. I also, against my better judgement, fiddled with the mana calculation. It's normally "Parry + ( Wisdom / 2)" - I switched it to "Wisdom + ( Parry / 2 )".

As you can see, however, it seems the client will need updating as well, or your max scores will not read correctly.
 

Netrogor

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My information.
If you make it actually go by that... it should rock :D

So.... have MiB work on it. Especially since it means making pure magic users worthwhile.
 

Thothie

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Well, with where this poll is going, I r considering doing the client.dll sooner than later...
 

Hush

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Nice :)
Will this change our current stats as well?
 

Thothie

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Yes. If yer a standard build jack of all trades it'll give you a smidgen more HP. Mana seems to work out to about the same for the high end characters - but better for the low end. Specialists will no doubt be more strongly affected.
 
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