More of stoned suggestions!

Stoned

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Thats right im back! Now with more ideas for MSC, this time I wont have as many items or usable things, I was thinking more on gameplay. Lets begin.

Weapons:

Life Giver: A weapon forged from the very materials the continent of Daragoth is made out of. This Earth element sword casts a green glow around the holder and heals all who is within it. Not to mention it can pack a punch as well. Some say it has the power to give things life and prosper (Hence the name). 35 swordsmanship

Leviathan: This gargantuan blade came from deep in the ocean. This blade was born from the death of a creature known as the Leviathan. When the creature perished it morphed into what is now the blade and still has the soul of the creature inside of it. This blade is also believed to have an eternal bond with the ocean. 30 swordsmanship

Sand Eater: A blade that came from a desert in Daragoth. When the holder wields this weapon in his or her hands it give them an HP bonus of 100 when they are dry, solid, land and a negative 100 HP deduction when they are in water or on water. 20 swordsmanship


Armor:


A Womb of shadows: This armor is forged out of evil. This armor is so dark that it can not see a light holyer than its own, thus it surrounds itself in a womb of shadows(hence the name). This armor also bounds itself to the wearer like a 2nd skin and will not come back off unless a high priest repels the armor....once that is done it will evaporate into nothing and the armor is lost forever. And the armor also must require the souls of the living to stay attached to the host or else it will disintegrate....taking the host with it, each monster kill extends the time by 30 minutes and a holy soul extends it by an hour. This is truly an armor of a malice being. Strength requirement 55 75% damage resistance and absorbs half of the damage dealt to the player and the other half into HP in return.


That one guys armor that "supposedly" works for runefaggot (runghar)


Golem plate: This armor is from the skin of a golem themself. It weighs as much as 50 Shadahar Juggernauts. strength requirement 50 damage resistance 70%


Items:


My Elixir!
restores both HP and Mana

Viagra
The giant's trousers: Grows the player to a HUGE size.

Marksman's glasses: increases accuracy for all weapons by a power of 2



Gameplay:



Like I said before, BETTER QUEST LOG! I personally think this could make MSC a tad more fun if we actually had more quests. And Oyster suggested a quest where you must get particular items and bring it to someone/something and they will turn those items into something.

I may not know how the XP is distributed so I will suggest something, just divide the amount of XP you got by 3 and round it to the nearest whole number and distribute that amount to your skills.

More interactive maps, what I mean by that is maybe you can talk to people, see how there day is going and they could tell you an intriguing story or if your lucky, they could be giving away an item they dont need anymore and they end up giving it to you. But it doesnt have to end with NPCs, you could make the environment interactive! Like maybe come up with a legendary game played through the continent of Daragoth. Then you could bid items and gold on the game and get more back! IM GOING TO TURN EVERYONE INTO GAMBLERS!!!!! Just kidding. But the betting idea is as good one in my opinion.

Maybe a couple puzzles here and there in some maps, physical puzzles and both mental puzzles, not arithmetic but more riddles or helping the puzzle person find something.

Now this is NOT my idea but its one hell of a good one, hope you dont mind me adding it here, maybe being able to buy a house in Deralia and being able to store unlimited items in it? Oyster came up with that one, I dont know what else he thought of so I will just keep it at that.


Thats all I can come up with, DISCUSS!

DOWN WITH TOMAS!
 

Stoned

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J-M v2.5.5 said:
I stopped reading at the suggestion for a new sword.

I dont know what to say, if you come to troll then idc but please stay on topic.
 

TheOysterHippopotami

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A good deal of your items strike me as way too strong. 50 strength requirement for 75% damage reduction? No way, Jose. I DO like some of their abilities though. Life giver is a good idea, but if it is going to act like a permanent healing circle I'd rather it not pack a punch. Sand eater is especially cool. I really like the concept of having game-play elements depend on the environment.

Elixirs are such an obvious addition I am surprised they aren't already in game. I would love to see a potion that restores HP and Mana. It should be relatively rare, though. I would love to see rare usable items in general. Trading is a fun element in any online RPG but in MSC once you have all of the good items there is no reason to trade. Rare usables will solve this dilemma and add further replay value to the game.

I'm not so sure about marksman's glasses though. At first I liked the idea but then I realized it might make axes too overpowered. Maybe turn that item into a rare usable?

Now, onto your gameplay section..

I am opposed to a quest log, but not more quests. The reason I am against a quest log is because I want to be able to repeat my quests as many times as I want. In some of the MMOs I have played once you complete a quest it's gone for good. If you do that it will destroy the replay value of my beloved MSC. If a quest log is created and it doesn't restrict us from repeating the quest as often as I like I might support it. But first I think a better looking menu might be in order before a quest log is worked on.

Making maps more interactive than they are right now isn't just a good idea, I think it's an imperative (assuming it is possible). I love the idea of gambling, and NPCs that do more than just walk around aimlessly. I want to see maps become more dynamic and change either randomly or over time. What is stopping us from adding new NPCs and events to our town maps?

And of course, I support the idea of buying property. Some day I will make a thread about this concept specifically. I am not so sure if storing unlimited items is a good idea (or even a realistic idea). I DO like that idea of having a chest inside ones house that is completely separate from the galat chest, though. It would be really cool for a rich high level player to have property and treasure all around the continent of Daragoth. It would give us more to do, develop the games currently pointless economy, and it would act as a status symbol for those players who have played long enough to earn tons of money.
 

FER

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I dont know what to say, if you come to troll then idc but please stay on topic.

He sure says it with a reason that has been mentioned many times.
We have too many sword, and they are way better than any other weapon class. Theres still MANY unused sword models I submitted that thothie doesnt have idea what to do.

For now lets leave swords alone and think on things like having more than 6 MA weapons. Once we evened out every weapon class we could go back to adding a new sword.
 

CrazyMonkeyDude

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Oh hey look a suggestion thr-
Stoned said:
3 Swords, two of which are OP and two way OP armors
AAAAAAAAAHHHHHHHH!!! *runs screaming from thread*

But in all seriousness, I do like a lot of these ideas, even if they'd need to be seriously toned down and tweaked to be put in the game. If those swords ideas could be transferred to other skills... And I like the sound of elixers, though I would limit them to about half the effectiveness of normal mana/health pots. Unless there are greater elixers that are tough to find. Could make a collection quest for powerful ones or summat.

Also, while many ideas sound great while Stoned, it may be a good idea to write them down first, then give them a once-over upon sobering up. ;)

Yes, I am aware of the irony. : D
 

Postal

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I think the Life giver would be best with MA (only not 35 requirement >.>), ma already does low dmg somewhat so being able to passively regenerate would help balance it out imo and be great with groups.
also:
and a negative 100 HP deduction when they are in water or on water.
WalkingOnWater.jpg

JESUS!
 

Stoned

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CrazyMonkeyDude said:
Oh hey look a suggestion thr-
Stoned said:
3 Swords, two of which are OP and two way OP armors
AAAAAAAAAHHHHHHHH!!! *runs screaming from thread*

But in all seriousness, I do like a lot of these ideas, even if they'd need to be seriously toned down and tweaked to be put in the game. If those swords ideas could be transferred to other skills... And I like the sound of elixers, though I would limit them to about half the effectiveness of normal mana/health pots. Unless there are greater elixers that are tough to find. Could make a collection quest for powerful ones or summat.

Also, while many ideas sound great while Stoned, it may be a good idea to write them down first, then give them a once-over upon sobering up. ;)

Yes, I am aware of the irony. : D

My and oyster where discussing it last night, the Life Giver is now a hammer that has a level 30 proficiency requirement. I personally think there needs to be a level 30 blunt weapon because its so much easery with Bludgeon Hammer.

There could be a regular or 'lesser Elixir' and a 'Greater Elixir' and the greater Elixir would be very rare while the lesser Elixir would be somewhat easy to find.

Now one the Leviathan and sandeater, I personally want the leviathan to stay a sword because thats how I picture it, while the sand eater could possible made into a dagger? I dont like the idea of MA for sandeater because it doesnt sound right, maybe sandeaters? Two worm like creatures that hunger for sand? :? The possibilitys could be endless.

Postal said:
I think the Life giver would be best with MA (only not 35 requirement >.>), ma already does low dmg somewhat so being able to passively regenerate would help balance it out imo and be great with groups.
also:
and a negative 100 HP deduction when they are in water or on water.
<span>
WalkingOnWater.jpg
" class="smarterwiki-linkify">http://image3.examiner.com/images/blog/EXID22125/images/WalkingOnWater.jpg[/img]</a></span>
JESUS!

:oldlol: Even though I DO NOT have any coding knowledge(Well maybe a little) I was wondering if this could be possible if they coded, or scripted, I never knew how the system worked, where the player STANDS on the texture and it will be coded that the texture will give that bonus or deduction.
 

zeus9860

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Related to the weapons, I do not agree with more swords added to the game atm, there's other skills that are way too unbalanced, though i liked the life giver for a good weapon suggestion. It could be used on some other skill i guess :wink:

About the armors, that "Womb of shadows" concept isn't that bad. It just gave me another suggestion related to a cursed item that could be released in game, in the future. (could be a cursed weapon that drains the user's stats within time in some sort of quest to get another unique item, or some weapon that lowers the user's stats and which is forced to be used by the owned untill a quest is completed, making him go through a tough challenge to beat the quest). Still i would prefer a new helmet over an armor since 3 were released recently.

The items suggested, i completly agree with the elixir, would be nice there being an elixir in this game that would give 250-500 health and 150-300 mana per dose?

EDIT: Life giver wouldn't work that good has a hammer, i say it should be either axe or martial arts related weapon. I'm saying this because MA is in lack of a weapon that makes the owner heal upon hit while axe's have blood axe... but totally sucks. For a lvl 30 blunt weapon i would picture something of the kind "corrupted elder's bludgeon hammer", i got this idea after soloing many times nashalrath and looking at the poison bludgeon mini boss! It would be similiar to a normal bludgeon hammer but instead of lvl 20 it would be 30 and with an extra effect (poison/fire damage) and some small dmg boost related to the lvl 20 bludgeon hammer.
For a lvl 30 axe, a bludgeon type of axe could be worked out with similiar functions to the hammer! :D

EDIT2:
About that Corrupted elder bludgeon hammer, it could be worked out has a future quest-obtainable item, like "upgrading" our own bludgeon hammers to a corrupted version after beating a certain quest with some dark force in it at the end
which makes all bludgeon hammer wielder's get corrupted by the presence of something yet to know!
 

Stoned

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zeus9860 said:
Related to the weapons, I do not agree with more swords added to the game atm, there's other skills that are way too unbalanced, though i liked the life giver for a good weapon suggestion. It could be used on some other skill i guess :wink:

About the armors, that "Womb of shadows" concept isn't that bad. It just gave me another suggestion related to a cursed item that could be released in game, in the future. (could be a cursed weapon that drains the user's stats within time in some sort of quest to get another unique item, or some weapon that lowers the user's stats and which is forced to be used by the owned untill a quest is completed, making him go through a tough challenge to beat the quest). Still i would prefer a new helmet over an armor since 3 were released recently.

The items suggested, i completly agree with the elixir, would be nice there being an elixir in this game that would give 250-500 health and 150-300 mana per dose?

EDIT: Life giver wouldn't work that good has a hammer, i say it should be either axe or martial arts related weapon. I'm saying this because MA is in lack of a weapon that makes the owner heal upon hit while axe's have blood axe... but totally sucks. For a lvl 30 blunt weapon i would picture something of the kind "corrupted elder's bludgeon hammer", i got this idea after soloing many times nashalrath and looking at the poison bludgeon mini boss! It would be similiar to a normal bludgeon hammer but instead of lvl 20 it would be 30 and with an extra effect (poison/fire damage) and some small dmg boost related to the lvl 20 bludgeon hammer.
For a lvl 30 axe, a bludgeon type of axe could be worked out with similiar functions to the hammer! :D

EDIT2:
About that Corrupted elder bludgeon hammer, it could be worked out has a future quest-obtainable item, like "upgrading" our own bludgeon hammers to a corrupted version after beating a certain quest with some dark force in it at the end
which makes all bludgeon hammer wielder's get corrupted by the presence of something yet to know!

If you want more MA weapons I came up with an MA weapon, and it is a level 30 weapon and....quite badass. You know the Titan in Thanatos? What if you could get his FISTS?! THAT WOULD BE EPIC! And I could easily do that in milkshape 3D since all I would need to do is scale the Titan's arms down to a size suitable for the player and add some new animations :D . I may do that some time around, but as for the other weapons, I need a more experienced modeler to help me make it.
 

zeus9860

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Yeah that would be nice, im really expecting MA to get a good boost from new weapons that are coming. And i actually never thought on the titan's case, it sounds pretty good to have is fists or something of the kind has a MA weapon!
 

TheOysterHippopotami

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I recommend changing 'life giver' to 'Earth Gong'. Make it a relatively weak hammer with four charges. The first two charges are the same as normal blunt arms charges - one does 2x damage and one stuns an enemy. Because the weapon is weak these two charges serve the sole purpose of making the user wait for the items real abilities.

The third charge would cause the user to smack the ground, making a gong noise and sending shock waves in all directions, stunning all enemies within range (or at least a chance to stun them)

The fourth charge would also smack the ground, causing gong noises, but this time it would spawn a healing circle, or heal players within range.

I think this idea is a great idea for a weapon.
 

Stoned

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TheOysterHippopotami said:
I recommend changing 'life giver' to 'Earth Gong'. Make it a relatively weak hammer with four charges. The first two charges are the same as normal blunt arms charges - one does 2x damage and one stuns an enemy. Because the weapon is weak these two charges serve the sole purpose of making the user wait for the items real abilities.

The third charge would cause the user to smack the ground, making a gong noise and sending shock waves in all directions, stunning all enemies within range (or at least a chance to stun them)

The fourth charge would also smack the ground, causing gong noises, but this time it would spawn a healing circle, or heal players within range.

I think this idea is a great idea for a weapon.


What about my 4th charge idea for a



Stampede.jpg






STAMPEDE!
 
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