Stoned
New Adventurer
- Joined
- Jul 24, 2009
- Messages
- 856
- Reaction score
- 0
- Age
- 28
Thats right im back! Now with more ideas for MSC, this time I wont have as many items or usable things, I was thinking more on gameplay. Lets begin.
Weapons:
Life Giver: A weapon forged from the very materials the continent of Daragoth is made out of. This Earth element sword casts a green glow around the holder and heals all who is within it. Not to mention it can pack a punch as well. Some say it has the power to give things life and prosper (Hence the name). 35 swordsmanship
Leviathan: This gargantuan blade came from deep in the ocean. This blade was born from the death of a creature known as the Leviathan. When the creature perished it morphed into what is now the blade and still has the soul of the creature inside of it. This blade is also believed to have an eternal bond with the ocean. 30 swordsmanship
Sand Eater: A blade that came from a desert in Daragoth. When the holder wields this weapon in his or her hands it give them an HP bonus of 100 when they are dry, solid, land and a negative 100 HP deduction when they are in water or on water. 20 swordsmanship
Armor:
A Womb of shadows: This armor is forged out of evil. This armor is so dark that it can not see a light holyer than its own, thus it surrounds itself in a womb of shadows(hence the name). This armor also bounds itself to the wearer like a 2nd skin and will not come back off unless a high priest repels the armor....once that is done it will evaporate into nothing and the armor is lost forever. And the armor also must require the souls of the living to stay attached to the host or else it will disintegrate....taking the host with it, each monster kill extends the time by 30 minutes and a holy soul extends it by an hour. This is truly an armor of a malice being. Strength requirement 55 75% damage resistance and absorbs half of the damage dealt to the player and the other half into HP in return.
That one guys armor that "supposedly" works for runefaggot (runghar)
Golem plate: This armor is from the skin of a golem themself. It weighs as much as 50 Shadahar Juggernauts. strength requirement 50 damage resistance 70%
Items:
My Elixir! restores both HP and Mana
Viagra The giant's trousers: Grows the player to a HUGE size.
Marksman's glasses: increases accuracy for all weapons by a power of 2
Gameplay:
Like I said before, BETTER QUEST LOG! I personally think this could make MSC a tad more fun if we actually had more quests. And Oyster suggested a quest where you must get particular items and bring it to someone/something and they will turn those items into something.
I may not know how the XP is distributed so I will suggest something, just divide the amount of XP you got by 3 and round it to the nearest whole number and distribute that amount to your skills.
More interactive maps, what I mean by that is maybe you can talk to people, see how there day is going and they could tell you an intriguing story or if your lucky, they could be giving away an item they dont need anymore and they end up giving it to you. But it doesnt have to end with NPCs, you could make the environment interactive! Like maybe come up with a legendary game played through the continent of Daragoth. Then you could bid items and gold on the game and get more back! IM GOING TO TURN EVERYONE INTO GAMBLERS!!!!! Just kidding. But the betting idea is as good one in my opinion.
Maybe a couple puzzles here and there in some maps, physical puzzles and both mental puzzles, not arithmetic but more riddles or helping the puzzle person find something.
Now this is NOT my idea but its one hell of a good one, hope you dont mind me adding it here, maybe being able to buy a house in Deralia and being able to store unlimited items in it? Oyster came up with that one, I dont know what else he thought of so I will just keep it at that.
Thats all I can come up with, DISCUSS!
DOWN WITH TOMAS!
Weapons:
Life Giver: A weapon forged from the very materials the continent of Daragoth is made out of. This Earth element sword casts a green glow around the holder and heals all who is within it. Not to mention it can pack a punch as well. Some say it has the power to give things life and prosper (Hence the name). 35 swordsmanship
Leviathan: This gargantuan blade came from deep in the ocean. This blade was born from the death of a creature known as the Leviathan. When the creature perished it morphed into what is now the blade and still has the soul of the creature inside of it. This blade is also believed to have an eternal bond with the ocean. 30 swordsmanship
Sand Eater: A blade that came from a desert in Daragoth. When the holder wields this weapon in his or her hands it give them an HP bonus of 100 when they are dry, solid, land and a negative 100 HP deduction when they are in water or on water. 20 swordsmanship
Armor:
A Womb of shadows: This armor is forged out of evil. This armor is so dark that it can not see a light holyer than its own, thus it surrounds itself in a womb of shadows(hence the name). This armor also bounds itself to the wearer like a 2nd skin and will not come back off unless a high priest repels the armor....once that is done it will evaporate into nothing and the armor is lost forever. And the armor also must require the souls of the living to stay attached to the host or else it will disintegrate....taking the host with it, each monster kill extends the time by 30 minutes and a holy soul extends it by an hour. This is truly an armor of a malice being. Strength requirement 55 75% damage resistance and absorbs half of the damage dealt to the player and the other half into HP in return.
That one guys armor that "supposedly" works for runefaggot (runghar)
Golem plate: This armor is from the skin of a golem themself. It weighs as much as 50 Shadahar Juggernauts. strength requirement 50 damage resistance 70%
Items:
My Elixir! restores both HP and Mana
Viagra The giant's trousers: Grows the player to a HUGE size.
Marksman's glasses: increases accuracy for all weapons by a power of 2
Gameplay:
Like I said before, BETTER QUEST LOG! I personally think this could make MSC a tad more fun if we actually had more quests. And Oyster suggested a quest where you must get particular items and bring it to someone/something and they will turn those items into something.
I may not know how the XP is distributed so I will suggest something, just divide the amount of XP you got by 3 and round it to the nearest whole number and distribute that amount to your skills.
More interactive maps, what I mean by that is maybe you can talk to people, see how there day is going and they could tell you an intriguing story or if your lucky, they could be giving away an item they dont need anymore and they end up giving it to you. But it doesnt have to end with NPCs, you could make the environment interactive! Like maybe come up with a legendary game played through the continent of Daragoth. Then you could bid items and gold on the game and get more back! IM GOING TO TURN EVERYONE INTO GAMBLERS!!!!! Just kidding. But the betting idea is as good one in my opinion.
Maybe a couple puzzles here and there in some maps, physical puzzles and both mental puzzles, not arithmetic but more riddles or helping the puzzle person find something.
Now this is NOT my idea but its one hell of a good one, hope you dont mind me adding it here, maybe being able to buy a house in Deralia and being able to store unlimited items in it? Oyster came up with that one, I dont know what else he thought of so I will just keep it at that.
Thats all I can come up with, DISCUSS!
DOWN WITH TOMAS!